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<blockquote data-quote="Templetroll" data-source="post: 235354" data-attributes="member: 2201"><p>When my daughter's characters first meet up with gross or scary looking creatures they typically consider "runaway!" as a very viable option.</p><p></p><p>If she is with the party she will either hide nearby or sneak back to see how we are doing. If we are in trouble she will help someone her character likes; so far this 'just happens to be' a character being played by Dad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Recently, the son of another player joined our group and this has enhanced what we've gained. New perspectives on all aspects of the game, our roleplay and the DM's descriptions are improved by trying to make the game as special for them as it was for us way back when.</p><p></p><p>Also, while playing Baldur's Gate, my daughter wanted to show me how to play CE properly. (I was min/maxing in my game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) She showed me her game where she played Chaotic Evil and chose the rudest possible response to any encounters. It wasn't a long game but it was fun for her.</p></blockquote><p></p>
[QUOTE="Templetroll, post: 235354, member: 2201"] When my daughter's characters first meet up with gross or scary looking creatures they typically consider "runaway!" as a very viable option. If she is with the party she will either hide nearby or sneak back to see how we are doing. If we are in trouble she will help someone her character likes; so far this 'just happens to be' a character being played by Dad. :) Recently, the son of another player joined our group and this has enhanced what we've gained. New perspectives on all aspects of the game, our roleplay and the DM's descriptions are improved by trying to make the game as special for them as it was for us way back when. Also, while playing Baldur's Gate, my daughter wanted to show me how to play CE properly. (I was min/maxing in my game :) ) She showed me her game where she played Chaotic Evil and chose the rudest possible response to any encounters. It wasn't a long game but it was fun for her. [/QUOTE]
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