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<blockquote data-quote="Gothmog" data-source="post: 237417" data-attributes="member: 317"><p>Lela- sorry, I guess I forgot to add this: they did know what feats they had, as well as general skill levels as I outlined earlier. They don't know the exact plusses on items such as armor, weapons, etc- they simply rolled and told me the raw number- I added in the plusses for the roll (from Str, magic, etc) and told them whether they were successful or not. Likewise, when they rolled damage, they rolled the damage die, and told me the result- I then added any relevant bonuses. It took a minute for me to get used to, but by the end of the second encounter, I had pretty much memorized all of their combat stats, so it isn't as bad as it sounds.</p><p></p><p>We talked about how to advance characters, and what we decided on was for both the player and me to roll a hit die for the character when they advance (my roll is kept secret). The player then decides if he wants to keep his roll or take mine, knowing only the result of his roll. To advance skills, the player tells me how many skill points he wants to put toward that skill at a given level, up to the max allowed ranks by the rules. Likewise, when a new feat is earned, they select it as normal. They know what level they are, but not exactly how many experience points they have.</p><p></p><p>As for the items they find- they might know a +1 keen longsword is a "moderately enchanted weapon with a blade that cuts deeply fairly often." A potion of healing would be "a minty smelling potion that gives off vapors that invigorate, and that numbs your body for a short time as wounds close" for example.</p><p></p><p>Oh- and before I forget to mention this- we used a modified spellcasting system that requires a casting roll, but lets all arcane and divine casters cast spells spontaneously from a resivoir of mystical power (mana points). Preparing a spell give a bonus on the casting roll, so memorization still has its place. So a spellcaster does not know how many mana points he has left, just whether he has relatively large stores of mystical energy left, or if he is almost depleted.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 237417, member: 317"] Lela- sorry, I guess I forgot to add this: they did know what feats they had, as well as general skill levels as I outlined earlier. They don't know the exact plusses on items such as armor, weapons, etc- they simply rolled and told me the raw number- I added in the plusses for the roll (from Str, magic, etc) and told them whether they were successful or not. Likewise, when they rolled damage, they rolled the damage die, and told me the result- I then added any relevant bonuses. It took a minute for me to get used to, but by the end of the second encounter, I had pretty much memorized all of their combat stats, so it isn't as bad as it sounds. We talked about how to advance characters, and what we decided on was for both the player and me to roll a hit die for the character when they advance (my roll is kept secret). The player then decides if he wants to keep his roll or take mine, knowing only the result of his roll. To advance skills, the player tells me how many skill points he wants to put toward that skill at a given level, up to the max allowed ranks by the rules. Likewise, when a new feat is earned, they select it as normal. They know what level they are, but not exactly how many experience points they have. As for the items they find- they might know a +1 keen longsword is a "moderately enchanted weapon with a blade that cuts deeply fairly often." A potion of healing would be "a minty smelling potion that gives off vapors that invigorate, and that numbs your body for a short time as wounds close" for example. Oh- and before I forget to mention this- we used a modified spellcasting system that requires a casting roll, but lets all arcane and divine casters cast spells spontaneously from a resivoir of mystical power (mana points). Preparing a spell give a bonus on the casting roll, so memorization still has its place. So a spellcaster does not know how many mana points he has left, just whether he has relatively large stores of mystical energy left, or if he is almost depleted. [/QUOTE]
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