Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The PF2 Alchemist - how did it turn out?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 7644974" data-attributes="member: 53980"><p>There are (by my count) 65 alchemical items in the core rulebook. Technically, there are a few more if you include alchemist feats that allow you to significantly modify items (ie, smoke grenades). That may sound like a lot, but once you see the list it doesn't feel that way (IMO).</p><p></p><p>That said, unsurprisingly (to me at any rate) a large number of the items are combat or exploration oriented. </p><p></p><p>There are 6 types of grenade, which a person could probably get creative with but whose purpose is combat, first and foremost.</p><p></p><p>Almost half the list (29 of 65) consists of various poisons. Many of them are contact, inhaled, or ingested (as opposed to injury) so the delivery of the poison might involve creativity, but I wouldn't consider poisons particularly creative myself.</p><p></p><p>The Elixers section has 24 entries. It's a grab bag of combat and utility items. You've got your typical healing items: Antidote, Antiplague, and Elixer of Life. Then you've got items that are primarily combat oriented, like the Bestial Mutagen and Bomber's Eye Elixer. A number of exploration items exist, such as the Comprehension Elixer (ability to read any language) and Darkvision Elixer. The one Elixer that strikes me as having the most potential for creative use is the Infiltrators Elixer, which allows the drinker to change their appearance. The applications of that are obviously broad, but the really interesting bit is that the potion's creator designates the specifics of the appearance. That has the potential for some creative and amusing applications.</p><p></p><p>The Alchemical Tools section contains the bulk of the more creative items, but it is also the smallest section (with a mere 6 items). Smokesticks, snake oil, sunrods, and tindertwigs from this section all have potentially creative uses.</p><p></p><p>I don't think it was necessarily a bad choice. For a core rulebook with limited space, you arguably want to go with options that have a higher degree of general applicability (rather than more esoteric options). Although, IMO, they might have overdone it a little with the number of poisons.</p><p></p><p>That said, there aren't a lot of those interesting options that you're looking to see in the core rulebook. I wouldn't be surprised if they put out a supplement to remedy that, but for now the options are largely more straight forward.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7644974, member: 53980"] There are (by my count) 65 alchemical items in the core rulebook. Technically, there are a few more if you include alchemist feats that allow you to significantly modify items (ie, smoke grenades). That may sound like a lot, but once you see the list it doesn't feel that way (IMO). That said, unsurprisingly (to me at any rate) a large number of the items are combat or exploration oriented. There are 6 types of grenade, which a person could probably get creative with but whose purpose is combat, first and foremost. Almost half the list (29 of 65) consists of various poisons. Many of them are contact, inhaled, or ingested (as opposed to injury) so the delivery of the poison might involve creativity, but I wouldn't consider poisons particularly creative myself. The Elixers section has 24 entries. It's a grab bag of combat and utility items. You've got your typical healing items: Antidote, Antiplague, and Elixer of Life. Then you've got items that are primarily combat oriented, like the Bestial Mutagen and Bomber's Eye Elixer. A number of exploration items exist, such as the Comprehension Elixer (ability to read any language) and Darkvision Elixer. The one Elixer that strikes me as having the most potential for creative use is the Infiltrators Elixer, which allows the drinker to change their appearance. The applications of that are obviously broad, but the really interesting bit is that the potion's creator designates the specifics of the appearance. That has the potential for some creative and amusing applications. The Alchemical Tools section contains the bulk of the more creative items, but it is also the smallest section (with a mere 6 items). Smokesticks, snake oil, sunrods, and tindertwigs from this section all have potentially creative uses. I don't think it was necessarily a bad choice. For a core rulebook with limited space, you arguably want to go with options that have a higher degree of general applicability (rather than more esoteric options). Although, IMO, they might have overdone it a little with the number of poisons. That said, there aren't a lot of those interesting options that you're looking to see in the core rulebook. I wouldn't be surprised if they put out a supplement to remedy that, but for now the options are largely more straight forward. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The PF2 Alchemist - how did it turn out?
Top