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General Tabletop Discussion
*Dungeons & Dragons
The Philosophy Behind Randomized and Standardized Ability Scores
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<blockquote data-quote="Blue" data-source="post: 8415131" data-attributes="member: 20564"><p>Just a quick anecdote. Reacently on a FB 5e forum, someone was gribing abut their rolled ability scores, adn saying that they were so low that they had to go for a SAD character like an archer rogue. The scores were all better than the standard array arranged highest to lowest, and I mentioned that plenty of people play point buy and/or standard array and make characters that need more than one ability score.</p><p></p><p>What it eventually came down to was that they rolled the lowest at their table, and wanted to minimize that by leveraging their one good score.</p><p></p><p>There will always be someone who rolls lowest when determining randomly. It seems something that could bring discontent for the months or years that a campaign lasts.</p><p></p><p>While I love unexpected and organic characters, rolling doesn't really give that - it mostly just changes the exact numebr while leaving the order you'd place them. You won't end up with a single-classed fighter with a 14 STR, 10 DEX and 17 INT, because the person that would assign like is the exception in the D&D community. So going for fair for everyone beats out what individual variations you would get rolling in terms of how it shapes your character.</p></blockquote><p></p>
[QUOTE="Blue, post: 8415131, member: 20564"] Just a quick anecdote. Reacently on a FB 5e forum, someone was gribing abut their rolled ability scores, adn saying that they were so low that they had to go for a SAD character like an archer rogue. The scores were all better than the standard array arranged highest to lowest, and I mentioned that plenty of people play point buy and/or standard array and make characters that need more than one ability score. What it eventually came down to was that they rolled the lowest at their table, and wanted to minimize that by leveraging their one good score. There will always be someone who rolls lowest when determining randomly. It seems something that could bring discontent for the months or years that a campaign lasts. While I love unexpected and organic characters, rolling doesn't really give that - it mostly just changes the exact numebr while leaving the order you'd place them. You won't end up with a single-classed fighter with a 14 STR, 10 DEX and 17 INT, because the person that would assign like is the exception in the D&D community. So going for fair for everyone beats out what individual variations you would get rolling in terms of how it shapes your character. [/QUOTE]
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