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General Tabletop Discussion
*Dungeons & Dragons
The Philosophy Behind Randomized and Standardized Ability Scores
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<blockquote data-quote="pukunui" data-source="post: 8415560" data-attributes="member: 54629"><p>Last time I ran a 3.5e campaign (back in 2007), I used the following combined method:</p><p></p><p>1) Roll 4d6 drop lowest three times</p><p>2) Determine the point value of these rolls according to the provided table (with scores of 8 or lower being worth 0 points)</p><p>3) Subtract that value from a total of 36 points</p><p>4) Use any remaining points to buy three more ability scores</p><p>5) Place your three rolled and three bought scores as desired</p><p>6) Apply racial modifiers</p><p></p><p>The idea was to let the old school gamers who enjoyed rolling for stats to have that process while still ending up with characters that were all still more or less on the same (above average) power level.</p><p></p><p>Don't know that I'd ever bother using anything that complicated again, but I thought it might be worth sharing anyway.</p></blockquote><p></p>
[QUOTE="pukunui, post: 8415560, member: 54629"] Last time I ran a 3.5e campaign (back in 2007), I used the following combined method: 1) Roll 4d6 drop lowest three times 2) Determine the point value of these rolls according to the provided table (with scores of 8 or lower being worth 0 points) 3) Subtract that value from a total of 36 points 4) Use any remaining points to buy three more ability scores 5) Place your three rolled and three bought scores as desired 6) Apply racial modifiers The idea was to let the old school gamers who enjoyed rolling for stats to have that process while still ending up with characters that were all still more or less on the same (above average) power level. Don't know that I'd ever bother using anything that complicated again, but I thought it might be worth sharing anyway. [/QUOTE]
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The Philosophy Behind Randomized and Standardized Ability Scores
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