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General Tabletop Discussion
*Dungeons & Dragons
The Philosophy Behind Randomized and Standardized Ability Scores
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<blockquote data-quote="tetrasodium" data-source="post: 8415567" data-attributes="member: 93670"><p>I ran a game with the "colleville method" (roll stats 3d6 for stats in order don't reroll ones but reroll the entire array if you don't have two stats 15 or better). It pushed my players to trying classes outside their comfort zone as designed, but the characters themselves were just standard $class with what were often better than normal stats. It wasn't something that seemed to improve the game & generating the arrays took a long time due to tossing so many. </p><p></p><p>I'd much rather see "official advice" that realigns the stat mods from every +/-1 for every 2 points above/blow ten where it has been since 3.5 back to ad&d2e style -1 at 5-6 +1 at 15-16. An option like that would free up some room for magic items & such within the system math. Being an "official" option means that I could just point at it & say "this campaign are using this for these characters" like I did for survivors withou the sort of pushback I got with just as if not more powerful level zero characters. Of course 2024 is 3 years away & despite being <em>"most popular RPG ever"</em> I expect to no longer be playing or running d&d due to 5e's failings and wotc will need to meet a very high bar to interest me into returning again.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8415567, member: 93670"] I ran a game with the "colleville method" (roll stats 3d6 for stats in order don't reroll ones but reroll the entire array if you don't have two stats 15 or better). It pushed my players to trying classes outside their comfort zone as designed, but the characters themselves were just standard $class with what were often better than normal stats. It wasn't something that seemed to improve the game & generating the arrays took a long time due to tossing so many. I'd much rather see "official advice" that realigns the stat mods from every +/-1 for every 2 points above/blow ten where it has been since 3.5 back to ad&d2e style -1 at 5-6 +1 at 15-16. An option like that would free up some room for magic items & such within the system math. Being an "official" option means that I could just point at it & say "this campaign are using this for these characters" like I did for survivors withou the sort of pushback I got with just as if not more powerful level zero characters. Of course 2024 is 3 years away & despite being [I]"most popular RPG ever"[/I] I expect to no longer be playing or running d&d due to 5e's failings and wotc will need to meet a very high bar to interest me into returning again. [/QUOTE]
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