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General Tabletop Discussion
*Dungeons & Dragons
The Philosophy Behind Randomized and Standardized Ability Scores
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<blockquote data-quote="Maxperson" data-source="post: 8416452" data-attributes="member: 23751"><p>I think it comes down to table personalities. My group doesn't really care if they roll higher or lower than others at the table, so it's really not a concern of ours. However, I know a few players and I've seen many here who do view the kind of equity arrays give as very important. </p><p></p><p>The method of stat generation that I use is assign two stats to roll 5d6-2L, two stats to roll 4d6-L, and two stats to roll 3d6. They kinda sorta get to place stats for high intelligence as a wizard for example, by assigning a 5d6-2L to it, but as you note above with the old UA method, you can still roll poorly that way or highly on a 3d6. I do want them to be able to play the class they want, though, so I allow one swap of a pair of numbers. I also have a floor of 72 points, so if the total stats don't add up to 72, they roll a d6 and assign a +1 to that stat(usual stat order) and continue to do so until they are up to 72. Max of 18 of course.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8416452, member: 23751"] I think it comes down to table personalities. My group doesn't really care if they roll higher or lower than others at the table, so it's really not a concern of ours. However, I know a few players and I've seen many here who do view the kind of equity arrays give as very important. The method of stat generation that I use is assign two stats to roll 5d6-2L, two stats to roll 4d6-L, and two stats to roll 3d6. They kinda sorta get to place stats for high intelligence as a wizard for example, by assigning a 5d6-2L to it, but as you note above with the old UA method, you can still roll poorly that way or highly on a 3d6. I do want them to be able to play the class they want, though, so I allow one swap of a pair of numbers. I also have a floor of 72 points, so if the total stats don't add up to 72, they roll a d6 and assign a +1 to that stat(usual stat order) and continue to do so until they are up to 72. Max of 18 of course. [/QUOTE]
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