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General Tabletop Discussion
*Dungeons & Dragons
The Philosophy Behind Randomized and Standardized Ability Scores
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<blockquote data-quote="Lanefan" data-source="post: 8417915" data-attributes="member: 29398"><p>True.</p><p></p><p>I suppose the bigger question* is, on average how many total stat points, if any, should a character expect to gain** over 5 levels, or 10, or 20? Then once that one's answered the next is should those gains be at predictable points (e.g. every x levels), or random, or a combination of both? After that we can ask should the gains be in stats of the player's choice, or forced by class (i.e. gains must be in your prime stat), or randomized, or some combination?</p><p></p><p>Personally, I'm not sold on the need for much stat gain at all in 5e, largely because as far as I can tell there's no means of permanently losing stat points in this edition thus any cancel-out-the-losses rationale evaporates. I could see over 20 levels a gain of maybe 2-5 points in your prime stat plus the same range again in total across randomized other stats, with the gains in all cases coming unpredictably. One way of doing this might be to take that roll-over-the-stat method propsed upthread and modify it such that if you miss at a level your roll at next level is at +5, cumulative each level until you hit; but once you hit you don't get to roll for that stat on the level following such that a stat cannot advance on two level-ups in a row. (so if the stat is 15 and you roll 13 (miss) then next level you roll 6 [+5] (miss) then next level you roll 12 [+10] (hit, stat advances) then next level there's no roll, after which you start the process again by rolling straight-up against 16)</p><p></p><p>* - and one can argue this question can be applied in some form to any edition, not just 5e; and the answer would probably be different for each.</p><p>** - via pure game mechanics, ignoring wish effects or other in-game means of permanently boosting a stat.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8417915, member: 29398"] True. I suppose the bigger question* is, on average how many total stat points, if any, should a character expect to gain** over 5 levels, or 10, or 20? Then once that one's answered the next is should those gains be at predictable points (e.g. every x levels), or random, or a combination of both? After that we can ask should the gains be in stats of the player's choice, or forced by class (i.e. gains must be in your prime stat), or randomized, or some combination? Personally, I'm not sold on the need for much stat gain at all in 5e, largely because as far as I can tell there's no means of permanently losing stat points in this edition thus any cancel-out-the-losses rationale evaporates. I could see over 20 levels a gain of maybe 2-5 points in your prime stat plus the same range again in total across randomized other stats, with the gains in all cases coming unpredictably. One way of doing this might be to take that roll-over-the-stat method propsed upthread and modify it such that if you miss at a level your roll at next level is at +5, cumulative each level until you hit; but once you hit you don't get to roll for that stat on the level following such that a stat cannot advance on two level-ups in a row. (so if the stat is 15 and you roll 13 (miss) then next level you roll 6 [+5] (miss) then next level you roll 12 [+10] (hit, stat advances) then next level there's no roll, after which you start the process again by rolling straight-up against 16) * - and one can argue this question can be applied in some form to any edition, not just 5e; and the answer would probably be different for each. ** - via pure game mechanics, ignoring wish effects or other in-game means of permanently boosting a stat. [/QUOTE]
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