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General Tabletop Discussion
*Dungeons & Dragons
The Philosophy Behind Randomized and Standardized Ability Scores
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<blockquote data-quote="Chaosmancer" data-source="post: 8417999" data-attributes="member: 6801228"><p>One aspect I'm thinking about is linear growth and training. With the way that the system is designed, with 5e, you end up in a quite odd situation. </p><p></p><p>Let's say that you ended up with the Standard array and applied racial bonuses. So 16, 16, 13, 12, 10, 8. Now, at level two you roll 6d20 and what are the likely results? It is highly likely that the two 16's remain the same, if the 12, 10 or 8 get a +1 it doesn't change anything mechanically, and so the only potential increase is the 13 to a 14. </p><p></p><p>Now, next level you might see a bit of a cascade, you might see those bottom three numbers go up all at once. But the core of your character's power is still those two 16's, and they are still unlikely to have changed. It may take you until level 5 or 6 to get those to raise up to a 17. Only hitting an 18 around level 10. </p><p></p><p>So, what seems likely is that your lower stats, which usually are ignored in DnD, start mellowing out into that +1, +2 territory as you start reaching the end of the typical campaign, while you high stats remain largely unchanged (barring luck). This gives a narrative of training to overcome your weaknesses, and combatting the issues with MAD classes who generally struggle with needing a lot of stats. It would also actually slow down the changes to the ceiling of power, because getting to an 18 wouldn't be nearly guaranteed by level 4. Meanwhile, I don't think it would feel... bad, to not be reaching those heights, because your breadth is increasing. </p><p></p><p></p><p>The issue I can see is whether or not you are okay with the lower stats getting up to the +2 range pretty regularly in every campaign. But for me, that seems perfectly reasonable.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8417999, member: 6801228"] One aspect I'm thinking about is linear growth and training. With the way that the system is designed, with 5e, you end up in a quite odd situation. Let's say that you ended up with the Standard array and applied racial bonuses. So 16, 16, 13, 12, 10, 8. Now, at level two you roll 6d20 and what are the likely results? It is highly likely that the two 16's remain the same, if the 12, 10 or 8 get a +1 it doesn't change anything mechanically, and so the only potential increase is the 13 to a 14. Now, next level you might see a bit of a cascade, you might see those bottom three numbers go up all at once. But the core of your character's power is still those two 16's, and they are still unlikely to have changed. It may take you until level 5 or 6 to get those to raise up to a 17. Only hitting an 18 around level 10. So, what seems likely is that your lower stats, which usually are ignored in DnD, start mellowing out into that +1, +2 territory as you start reaching the end of the typical campaign, while you high stats remain largely unchanged (barring luck). This gives a narrative of training to overcome your weaknesses, and combatting the issues with MAD classes who generally struggle with needing a lot of stats. It would also actually slow down the changes to the ceiling of power, because getting to an 18 wouldn't be nearly guaranteed by level 4. Meanwhile, I don't think it would feel... bad, to not be reaching those heights, because your breadth is increasing. The issue I can see is whether or not you are okay with the lower stats getting up to the +2 range pretty regularly in every campaign. But for me, that seems perfectly reasonable. [/QUOTE]
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