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<blockquote data-quote="Keldryn" data-source="post: 5771912" data-attributes="member: 11999"><p>I like boxed sets, especially for the "starter set." The entry point to the game can be a single product, but still have separate player and DM books, as well as dice and any other appropriate accessories.</p><p></p><p>I don't think that the "starter set" needs to be a separate product. I still have a fondness for the BECMI approach of adding options and complexity as you gain experience with the game, and the Basic Set never became obsolete.</p><p></p><p>I've never been involved in a campaign that went on long enough to get past 10th level in 25 years of gaming, and I suspect I'm not the only one who has never (or only very occasionally) had use for the higher level content. The inclusion of character options for progressing through to level 20 (or 30 in 4E) is a major reason for the huge pagecount of the core rulebooks, and it's a major accessibility issue for new players.</p><p></p><p>There was also something cool about buying the next set when your characters were ready for it and discovering what new horizons were available to your character, versus seeing it all laid out in the book when you first created your character. Yeah, this might be just me, and it's an experience that you can only really have once, but it was very cool.</p><p></p><p>To use 4E terms, if the rules were to be released in boxed sets for Heroic (1-10), Paragon (11-20), and Epic (21-30) tiers, then you could have more streamlined books that didn't have 100+ pages of spells or powers. If the players were more interested in a "low-magic" or "gritty" campaign, then nobody needs to purchase anything beyond the Heroic rules, and there is a natural stopping point to the campaign.</p><p></p><p>I really like the Essentials DM's Kit, with a DM's guide, counters, poster maps, DM's Screen, and a sizable adventure all included. It would be a great way to get started as a DM.</p><p></p><p>The Essentials Monster Vault was also a great product, with all of the counters, the maps, and an adventure in addition to the monster book. I love the idea of including all of the appropriate monster tokens with a monster book, although if 5E is moving away from using minis and a battle grid in the core rules, it isn't as big an issue.</p><p></p><p>I also think back to older boxed sets, such as campaign settings, that would often include two books, four poster-size maps, transparent grid overlays, and a stack of full-page "cards" that had adventure ideas, player handouts, compiled tables, and other visual aids (such as gods' holy symbols). I love all of that stuff, and hardcovers make it very difficult to include such items.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 5771912, member: 11999"] I like boxed sets, especially for the "starter set." The entry point to the game can be a single product, but still have separate player and DM books, as well as dice and any other appropriate accessories. I don't think that the "starter set" needs to be a separate product. I still have a fondness for the BECMI approach of adding options and complexity as you gain experience with the game, and the Basic Set never became obsolete. I've never been involved in a campaign that went on long enough to get past 10th level in 25 years of gaming, and I suspect I'm not the only one who has never (or only very occasionally) had use for the higher level content. The inclusion of character options for progressing through to level 20 (or 30 in 4E) is a major reason for the huge pagecount of the core rulebooks, and it's a major accessibility issue for new players. There was also something cool about buying the next set when your characters were ready for it and discovering what new horizons were available to your character, versus seeing it all laid out in the book when you first created your character. Yeah, this might be just me, and it's an experience that you can only really have once, but it was very cool. To use 4E terms, if the rules were to be released in boxed sets for Heroic (1-10), Paragon (11-20), and Epic (21-30) tiers, then you could have more streamlined books that didn't have 100+ pages of spells or powers. If the players were more interested in a "low-magic" or "gritty" campaign, then nobody needs to purchase anything beyond the Heroic rules, and there is a natural stopping point to the campaign. I really like the Essentials DM's Kit, with a DM's guide, counters, poster maps, DM's Screen, and a sizable adventure all included. It would be a great way to get started as a DM. The Essentials Monster Vault was also a great product, with all of the counters, the maps, and an adventure in addition to the monster book. I love the idea of including all of the appropriate monster tokens with a monster book, although if 5E is moving away from using minis and a battle grid in the core rules, it isn't as big an issue. I also think back to older boxed sets, such as campaign settings, that would often include two books, four poster-size maps, transparent grid overlays, and a stack of full-page "cards" that had adventure ideas, player handouts, compiled tables, and other visual aids (such as gods' holy symbols). I love all of that stuff, and hardcovers make it very difficult to include such items. [/QUOTE]
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