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<blockquote data-quote="Knightfall" data-source="post: 5772085" data-attributes="member: 2012"><p>These two posts deserve XP!</p><p>_____________________________</p><p>This thread makes me consider the following...</p><p></p><p>A D&D Heroic Boxed Set that gives you four races (Dwarf, Elf, Halfling, Human) and four classes (Cleric, Fighter, Rogue, Wizard). The box is for levels 1 to 10, of course. It has the frame work of the D&D game with none of the 3e or 4e designs. No feats, prestige classes, or advanced grid combat rules. There are Vancian spellcasting for the cleric and wizard and "stunts" for the fighter and rogue. There are optional skill rules and a variant spellcasting system based on either spell points or 4E's system.</p><p></p><p>The box includes enough of the rules and monsters for low-level campaign arc. It comes with either a new module or an updated version of one of the classic B/X modules. Or maybe one of each. An homage to an original and a new sequel module that takes the classic adventure in an entirely different direction.</p><p></p><p>After this box comes the core rules, the PHB, the DMG, and the MM. This would be the core game that builds on the framework of the Heroic Box. The PHB includes not only the races and classes from the box but the other iconic races and classes from the 1e, 2e, and 3e PHBs minus a class like the monk, which should be saved for an Oriental Adventures hardcover.</p><p></p><p>In truth, perhaps the sub-classes should become themes instead, so you would have one theme for each of the following: assassin, bard, druid, ranger, sorcerer, etc. This makes themes work a lot like the old 2e kits but with a better design. It would include a more complex skill system including the 4E skill challenges mechanic as well as rules for adding feats, as per 3e/4e. The DMG would give you everything you need to create your own additions to the core rules.</p><p></p><p>The three core rulebooks are for levels 1-20, but it includes an appendix that details taking the game beyond the Paragon tier.</p><p></p><p>As an alternative, their could just be one core "rulebook." It would be a Rules Cyclopedia for D&D Next. You'd still have a Monster Manual or perhaps a boxed Monster Vault. You'd support this tier with a trilogy of adventures.</p><p></p><p>After the core rules have been out a while, you release an advanced rulebook (or an advanced PHB) that looks at tactical combat and anything else that complicates the game to the point that it needs to be looked at in detail.</p><p></p><p>This also might be best if done as a boxed set. Sort of an D&D Advanced Tactics Box. This book/set details levels 1-30 in all its full advanced glory. This would be the ruleset for people who love the grid combat system of 3e and 4e. It would give more character options. Instead of paragon paths and epic destinies, you'd have advanced themes. These themes would be tied directly to grid-based combat. Think of this as the heir to the old BattleSystems rules but built off of the best design concepts of 3E/4E. It would come with counters and its own trilogy of tactical adventures.</p><p></p><p>There would also be an Epic Tier book, as a separate product that would build upon the classic D&D roleplaying concepts for high-level play (levels 21 to 30). Sort of an Advanced Dungeon Master's Guide. It would work with the Advanced Tactics Box, but the two products wouldn't require each other. It would have it own themes devoted to role-playing instead of roll playing. This book would be supported by its own adventure trilogy as well.</p><p></p><p>(I'd also like to see an Immortals Handbook that looks at adventuring after level 30, but I won't go into that here.)</p></blockquote><p></p>
[QUOTE="Knightfall, post: 5772085, member: 2012"] These two posts deserve XP! _____________________________ This thread makes me consider the following... A D&D Heroic Boxed Set that gives you four races (Dwarf, Elf, Halfling, Human) and four classes (Cleric, Fighter, Rogue, Wizard). The box is for levels 1 to 10, of course. It has the frame work of the D&D game with none of the 3e or 4e designs. No feats, prestige classes, or advanced grid combat rules. There are Vancian spellcasting for the cleric and wizard and "stunts" for the fighter and rogue. There are optional skill rules and a variant spellcasting system based on either spell points or 4E's system. The box includes enough of the rules and monsters for low-level campaign arc. It comes with either a new module or an updated version of one of the classic B/X modules. Or maybe one of each. An homage to an original and a new sequel module that takes the classic adventure in an entirely different direction. After this box comes the core rules, the PHB, the DMG, and the MM. This would be the core game that builds on the framework of the Heroic Box. The PHB includes not only the races and classes from the box but the other iconic races and classes from the 1e, 2e, and 3e PHBs minus a class like the monk, which should be saved for an Oriental Adventures hardcover. In truth, perhaps the sub-classes should become themes instead, so you would have one theme for each of the following: assassin, bard, druid, ranger, sorcerer, etc. This makes themes work a lot like the old 2e kits but with a better design. It would include a more complex skill system including the 4E skill challenges mechanic as well as rules for adding feats, as per 3e/4e. The DMG would give you everything you need to create your own additions to the core rules. The three core rulebooks are for levels 1-20, but it includes an appendix that details taking the game beyond the Paragon tier. As an alternative, their could just be one core "rulebook." It would be a Rules Cyclopedia for D&D Next. You'd still have a Monster Manual or perhaps a boxed Monster Vault. You'd support this tier with a trilogy of adventures. After the core rules have been out a while, you release an advanced rulebook (or an advanced PHB) that looks at tactical combat and anything else that complicates the game to the point that it needs to be looked at in detail. This also might be best if done as a boxed set. Sort of an D&D Advanced Tactics Box. This book/set details levels 1-30 in all its full advanced glory. This would be the ruleset for people who love the grid combat system of 3e and 4e. It would give more character options. Instead of paragon paths and epic destinies, you'd have advanced themes. These themes would be tied directly to grid-based combat. Think of this as the heir to the old BattleSystems rules but built off of the best design concepts of 3E/4E. It would come with counters and its own trilogy of tactical adventures. There would also be an Epic Tier book, as a separate product that would build upon the classic D&D roleplaying concepts for high-level play (levels 21 to 30). Sort of an Advanced Dungeon Master's Guide. It would work with the Advanced Tactics Box, but the two products wouldn't require each other. It would have it own themes devoted to role-playing instead of roll playing. This book would be supported by its own adventure trilogy as well. (I'd also like to see an Immortals Handbook that looks at adventuring after level 30, but I won't go into that here.) [/QUOTE]
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