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The Physical D&D Next Books
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<blockquote data-quote="MoxieFu" data-source="post: 5772715" data-attributes="member: 41849"><p>Having a box set for Beginners or Basic set of rules is a must. It's what non-gamers understand as a game. They just don't grok a game being a book. A box is also ideal for sale in game and toy stores. The game must be sold in Toys R Us and Walmart if it is to gain new audience. I can easily imagine people who would pick it up and play it with their kids, but would never buy a large book or multiple books. It is a must however that this be a fully playable game and not just a demo. You must be able to create your own characters for this game.</p><p></p><p>After that I like the idea of a Core book for levels 1-20 or maybe even just levels 1-10. Basically just extending what was started in the beginner's box.</p><p></p><p>Next they can get into the multi-book core game, similar to the way first edition AD&D was considered a "complete" game in three books. Of course more books can be added for monsters, but I wouldn't see PHB II or DMG II or beyond. The material there would be best served in the next group of books.</p><p></p><p>The final tier of books extends the game for those who want it. Alternate systems as found in Unearthed Arcana, Campaign settings, Manual of the Planes, etc. Third or Fourth edition could be reproduced here. </p><p></p><p>I know the issue exists that so many would stop at just the lower levels at the beginning of what can be purchased. I do think that so many people who wouldn't buy at all could more than make up for any losses. Furthermore those who do buy in at the lower level of a box set or the first omnibus volume could be enticed into investing further into the game.</p></blockquote><p></p>
[QUOTE="MoxieFu, post: 5772715, member: 41849"] Having a box set for Beginners or Basic set of rules is a must. It's what non-gamers understand as a game. They just don't grok a game being a book. A box is also ideal for sale in game and toy stores. The game must be sold in Toys R Us and Walmart if it is to gain new audience. I can easily imagine people who would pick it up and play it with their kids, but would never buy a large book or multiple books. It is a must however that this be a fully playable game and not just a demo. You must be able to create your own characters for this game. After that I like the idea of a Core book for levels 1-20 or maybe even just levels 1-10. Basically just extending what was started in the beginner's box. Next they can get into the multi-book core game, similar to the way first edition AD&D was considered a "complete" game in three books. Of course more books can be added for monsters, but I wouldn't see PHB II or DMG II or beyond. The material there would be best served in the next group of books. The final tier of books extends the game for those who want it. Alternate systems as found in Unearthed Arcana, Campaign settings, Manual of the Planes, etc. Third or Fourth edition could be reproduced here. I know the issue exists that so many would stop at just the lower levels at the beginning of what can be purchased. I do think that so many people who wouldn't buy at all could more than make up for any losses. Furthermore those who do buy in at the lower level of a box set or the first omnibus volume could be enticed into investing further into the game. [/QUOTE]
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