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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Physics and Limitations of Water Walk
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5734255" data-attributes="member: 1165"><p>It's not in the MM, alas, but sahuagin do occasionally use poisoned crossbows in lore (I'd make a special artillery with poisoned crossbow as an encounter/recharge attack if I were to use this type of sahuagin). Also, spiked nets.</p><p></p><p>And in the MM1, of course, the priestess has the ability to blast enemies at very long range while underwater, in addition to locking them in place with her recharge ability.</p><p></p><p>IMO, unless a PC is aquatic, they may suffer a concealment penalty to attack anything underwater, due to the "bending of the light" effect, whereas the sahuagin wouldn't suffer this, being used to this kind of combat (I wouldn't allow Stealth in this occasion, even though it would be within the rules). If the water is murky, upgrade to total concealment, giving more opportunities for stealth.</p><p></p><p>I don't know if the PCs would want to go underwater. I don't know if Water Walk keeps their gear dry, they probably don't all have Athletics, you haven't mentioned if they have the Water Breathing ritual, and the sahuagin have greater swim speeds and +2 to hit anything underwater. However, using Water Walking sounds cool here; I'd expect the sahuagin to be "out of position" for this kind of attack, having taken good tactical positions for ship-based combat instead.</p><p></p><p>I don't <em>believe</em> there's anything in the rules against hurling fire magic from above water to detonate below water.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5734255, member: 1165"] It's not in the MM, alas, but sahuagin do occasionally use poisoned crossbows in lore (I'd make a special artillery with poisoned crossbow as an encounter/recharge attack if I were to use this type of sahuagin). Also, spiked nets. And in the MM1, of course, the priestess has the ability to blast enemies at very long range while underwater, in addition to locking them in place with her recharge ability. IMO, unless a PC is aquatic, they may suffer a concealment penalty to attack anything underwater, due to the "bending of the light" effect, whereas the sahuagin wouldn't suffer this, being used to this kind of combat (I wouldn't allow Stealth in this occasion, even though it would be within the rules). If the water is murky, upgrade to total concealment, giving more opportunities for stealth. I don't know if the PCs would want to go underwater. I don't know if Water Walk keeps their gear dry, they probably don't all have Athletics, you haven't mentioned if they have the Water Breathing ritual, and the sahuagin have greater swim speeds and +2 to hit anything underwater. However, using Water Walking sounds cool here; I'd expect the sahuagin to be "out of position" for this kind of attack, having taken good tactical positions for ship-based combat instead. I don't [i]believe[/i] there's anything in the rules against hurling fire magic from above water to detonate below water. [/QUOTE]
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Community
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The Physics and Limitations of Water Walk
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