Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Pit of Loch-Durnan
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="trancejeremy" data-source="post: 2009350" data-attributes="member: 924"><p>Pit of Loch-Duran is an adventure set in the world of Gothos, but is fairly adaptable to most fantasy worlds, and even with surprisingly little work, Deadlands d20. It can also fit into the Young Kingdoms/Elric/Stormbringer setting pretty well. It's 72 pages and priced at $11.95. I paid $9 for it and Of Places Most Foul on ebay.</p><p></p><p>The artwork ranges from the very good to the pretty awful. Though most is not really that bad, but a bit amateurish looking. The maps all look computer generated, and aren't the easiest to read, but are far better than some I've seen (like in the first few FFE modules) and are more legible than the ones in WOTC products, since there is more contrast (All of those seem to make maps in color, then convert them to B&W when printed, which looks ugly and is hard to read)</p><p></p><p>The adventure itself is fairly horrorific (is that even a word?) and somewhat linear. Basically, they're hired to rid a mine of a goblin infestation. (In Deadlands d20, which I used it in, I changed the goblins to bandits). However (some spoilers), that is just a ruse. While there are goblins, the party was actually lured in order to provide entertainment/sustenance to an evil demon lord by running around the mines, being scared (hopefully). It likes fear - and maybe eats it. In Deadlands d20, that actually works well, because that is exactly what the Reckoners do. </p><p></p><p>Once in the mine, they're trapped. But are they? They stumble across the means to defeat the demon. This was the only real problem I had with the module. Not only does this happen rather soon (right after they enter the mine), but it's a bit complicated (have to do something to the supports in the mine, but what to do to which?).</p><p></p><p>Once out of the mine, the PCs presumably decide to take out the people who hired them (the mayors) and in the process, free the town of the evil. This is the fairly gruesome part, since one of the brothers liked to do horrible experiments on people. </p><p></p><p>I liked this adventure a lot. No, it's not perfect. If you're a d20 stats perfectionist you'll have a fit. There are typos, layout problems, and grammar problems (For instance, on the first page it says "should of". While people sound like they are saying that, they are really saying "should 'ave", or "should have". I'd probably give it a 3.5, but since I can't, and I did enjoy it, I'm rounding up.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 2009350, member: 924"] Pit of Loch-Duran is an adventure set in the world of Gothos, but is fairly adaptable to most fantasy worlds, and even with surprisingly little work, Deadlands d20. It can also fit into the Young Kingdoms/Elric/Stormbringer setting pretty well. It's 72 pages and priced at $11.95. I paid $9 for it and Of Places Most Foul on ebay. The artwork ranges from the very good to the pretty awful. Though most is not really that bad, but a bit amateurish looking. The maps all look computer generated, and aren't the easiest to read, but are far better than some I've seen (like in the first few FFE modules) and are more legible than the ones in WOTC products, since there is more contrast (All of those seem to make maps in color, then convert them to B&W when printed, which looks ugly and is hard to read) The adventure itself is fairly horrorific (is that even a word?) and somewhat linear. Basically, they're hired to rid a mine of a goblin infestation. (In Deadlands d20, which I used it in, I changed the goblins to bandits). However (some spoilers), that is just a ruse. While there are goblins, the party was actually lured in order to provide entertainment/sustenance to an evil demon lord by running around the mines, being scared (hopefully). It likes fear - and maybe eats it. In Deadlands d20, that actually works well, because that is exactly what the Reckoners do. Once in the mine, they're trapped. But are they? They stumble across the means to defeat the demon. This was the only real problem I had with the module. Not only does this happen rather soon (right after they enter the mine), but it's a bit complicated (have to do something to the supports in the mine, but what to do to which?). Once out of the mine, the PCs presumably decide to take out the people who hired them (the mayors) and in the process, free the town of the evil. This is the fairly gruesome part, since one of the brothers liked to do horrible experiments on people. I liked this adventure a lot. No, it's not perfect. If you're a d20 stats perfectionist you'll have a fit. There are typos, layout problems, and grammar problems (For instance, on the first page it says "should of". While people sound like they are saying that, they are really saying "should 'ave", or "should have". I'd probably give it a 3.5, but since I can't, and I did enjoy it, I'm rounding up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Pit of Loch-Durnan
Top