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<blockquote data-quote="ClaytonCross" data-source="post: 7563731" data-attributes="member: 6880599"><p>In fact, I would and did use "where applicable" above. The interesting thing is that if you add that it implies that it is not always applicable and so would add the formally implied as omitted classes without subclass back in. </p><p></p><p>"Subclass Distribution (Active Characters)" - break down of class by subclass excluding those without</p><p></p><p>"Class Distribution by subclass where applicable (Active Characters)" - break down of class by subclass including those without, since your breaking down the classes without subclass then breaking down the classes into subclasses when they have them.</p><p></p><p>Both being only active characters which are defined behind closed doors but if we had something like "characters that have been updated in 3 measurable ways with the last 30 days. The possible measurements being changes to HP, Character leveling, Changes to coinage beyond character creation, Changes to character notes, and/or Changes to inventory beyond character creation beyond the first hour of creation so that characters created for quick reference, theory crafting, or that bought inventory (spending gold and changing inventory on creation) and adjusted initial choices still making the character and notes would not be counted.</p><p></p><p>Of course their is a real chance that offline games to not reflect active characters since they are printed out and might not need to adjust the digital format for quite a while.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7563731, member: 6880599"] In fact, I would and did use "where applicable" above. The interesting thing is that if you add that it implies that it is not always applicable and so would add the formally implied as omitted classes without subclass back in. "Subclass Distribution (Active Characters)" - break down of class by subclass excluding those without "Class Distribution by subclass where applicable (Active Characters)" - break down of class by subclass including those without, since your breaking down the classes without subclass then breaking down the classes into subclasses when they have them. Both being only active characters which are defined behind closed doors but if we had something like "characters that have been updated in 3 measurable ways with the last 30 days. The possible measurements being changes to HP, Character leveling, Changes to coinage beyond character creation, Changes to character notes, and/or Changes to inventory beyond character creation beyond the first hour of creation so that characters created for quick reference, theory crafting, or that bought inventory (spending gold and changing inventory on creation) and adjusted initial choices still making the character and notes would not be counted. Of course their is a real chance that offline games to not reflect active characters since they are printed out and might not need to adjust the digital format for quite a while. [/QUOTE]
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