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<blockquote data-quote="AbdulAlhazred" data-source="post: 5701642" data-attributes="member: 82106"><p>Anything that relies on a ground effect to 'fly', this would include your smaller and higher power 'hovercraft' (which actually work remarkably similar to the pixie), as well as any number of other systems like 'wing over ground', etc. Even rotary aircraft operate near the ground in a very similar way, with effects like ring vortex playing a part. </p><p></p><p>As for all the sniping about 'the size doesn't matter' or 'rules brick' I'd suggest you look at similar efforts in other editions/games. Tiny creatures in 3.x have a whole slew of complex rules for instance. All the implementations I've seen for similar stuff in AD&D were also both complicated and strange if you tried to actually dope out how they fit with the rules. </p><p></p><p>Size certainly does matter. You people are all so caught up in your flaming hatred of the 4e combat system that you can't even see the forest for the trees. Use your imagination. Outside of a fight the pixie can do a TON of cool stuff with its small size. Slip through cracks and small spaces, hide in all sorts of locations that a normal sized PC wouldn't be able to, etc etc etc. You've all blinded yourselves. This is an RPG, not a tactical skirmish game, or have you forgotten? I know I haven't.</p><p></p><p>In terms of it being 'overpowered', meh. Stop worrying about it so much. It is FAR from broken. Sure, the player might do various clever things and manage to leverage their tininess to some advantage. Big deal. The character isn't going to steal the show, and it will be fun to play, that's all that matters.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5701642, member: 82106"] Anything that relies on a ground effect to 'fly', this would include your smaller and higher power 'hovercraft' (which actually work remarkably similar to the pixie), as well as any number of other systems like 'wing over ground', etc. Even rotary aircraft operate near the ground in a very similar way, with effects like ring vortex playing a part. As for all the sniping about 'the size doesn't matter' or 'rules brick' I'd suggest you look at similar efforts in other editions/games. Tiny creatures in 3.x have a whole slew of complex rules for instance. All the implementations I've seen for similar stuff in AD&D were also both complicated and strange if you tried to actually dope out how they fit with the rules. Size certainly does matter. You people are all so caught up in your flaming hatred of the 4e combat system that you can't even see the forest for the trees. Use your imagination. Outside of a fight the pixie can do a TON of cool stuff with its small size. Slip through cracks and small spaces, hide in all sorts of locations that a normal sized PC wouldn't be able to, etc etc etc. You've all blinded yourselves. This is an RPG, not a tactical skirmish game, or have you forgotten? I know I haven't. In terms of it being 'overpowered', meh. Stop worrying about it so much. It is FAR from broken. Sure, the player might do various clever things and manage to leverage their tininess to some advantage. Big deal. The character isn't going to steal the show, and it will be fun to play, that's all that matters. [/QUOTE]
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