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<blockquote data-quote="I'm A Banana" data-source="post: 5701665" data-attributes="member: 2067"><p>Well, it depends upon the person. Some people want to play a pixie because it can fly, thus making the 1-square altitude limit missing the point. Some people play a pixie because they can turn invisible, making the whole "no invisibility as a racial power at level 1" thing missing the point. Some people play a pixie because they want to be a fey trickster, and those people don't even need a pixie now because they have re-fluffed halflings, gnomes, and eladrin. </p><p></p><p>I don't think we can say "Everyone who plays X plays it for reason Y!" There's a lot of things that, say, Dragonborn have going for them. It's not just one thing. Pixies are (I imagine) the same way.</p><p></p><p></p><p></p><p>Insects, arachnids, hummingbirds, and other itty bitty critters routinely make journeys of hundreds of kilometers, sometimes thousands of feet above sea level. And they're not made of faerie magic. "Logic" doesn't exactly apply. It's a game-rule reason. The reason is, effectively, "It was too hard for us to design a game wherein flying characters did not have some inherent mechanical advantage over non-flying characters, but we felt the need to make a pixie anyway and try to find a middle ground."</p><p></p><p>If that reason doesn't jive for you, or you can't MAKE it jive for you, the pixie just ain't gonna be acceptable to you. Which is fine, it's not like this specific race has to have universal appeal. It's a PIXIE. It's already inherently not gonna appeal to lots of insecure 13 year old boys. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>FWIW, there's plenty of game systems wherein size and flying don't so deeply affect balance, D&D4e just ain't one of 'em. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5701665, member: 2067"] Well, it depends upon the person. Some people want to play a pixie because it can fly, thus making the 1-square altitude limit missing the point. Some people play a pixie because they can turn invisible, making the whole "no invisibility as a racial power at level 1" thing missing the point. Some people play a pixie because they want to be a fey trickster, and those people don't even need a pixie now because they have re-fluffed halflings, gnomes, and eladrin. I don't think we can say "Everyone who plays X plays it for reason Y!" There's a lot of things that, say, Dragonborn have going for them. It's not just one thing. Pixies are (I imagine) the same way. Insects, arachnids, hummingbirds, and other itty bitty critters routinely make journeys of hundreds of kilometers, sometimes thousands of feet above sea level. And they're not made of faerie magic. "Logic" doesn't exactly apply. It's a game-rule reason. The reason is, effectively, "It was too hard for us to design a game wherein flying characters did not have some inherent mechanical advantage over non-flying characters, but we felt the need to make a pixie anyway and try to find a middle ground." If that reason doesn't jive for you, or you can't MAKE it jive for you, the pixie just ain't gonna be acceptable to you. Which is fine, it's not like this specific race has to have universal appeal. It's a PIXIE. It's already inherently not gonna appeal to lots of insecure 13 year old boys. ;) FWIW, there's plenty of game systems wherein size and flying don't so deeply affect balance, D&D4e just ain't one of 'em. :p [/QUOTE]
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