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<blockquote data-quote="AbdulAlhazred" data-source="post: 5702103" data-attributes="member: 82106"><p>There are no exact hard and fast rules like D&D uses that will describe what a flying creature can and cannot do. Under the right conditions insects can reach altitudes of 10's of thousands of feet. OTOH they rarely fly far above the ground. </p><p></p><p>As for hovercraft, one might wish to do some research on that, but it is pretty irrelevant to pixies. I think you'll find preconceived notions of what ground effect craft can do and how they work is largely not accurate however.</p><p></p><p></p><p></p><p>I agree entirely, pixies don't resemble any real flying creature. If real flying creatures were our model they would have an altitude limit of 0 because nothing built like that could fly at all, or probably even exist period.</p><p></p><p>I don't know about fiction. I don't recall any particular fiction where the ability of pixies to fly high up in the sky was particularly defined. So I don't see it as a big problem. The standard descriptions of pixies don't seem to particularly deal a lot with the limitations of their flight, but more just depict them as being able to buzz around like Tinker Bell. Thus I don't see any big reason to go out of my way to dislike the provided implementation. It is a mixture of practical rules balance and interesting race concept. It seems like it will work reasonably well in the game, so what's to complain about? </p><p></p><p>Basically it just seems to me like people go into looking at any new 4e material with a chip on their shoulders looking for whatever reason to complain about it instead of looking at what the material lets you do in the game. Problems are what you make of them largely, unless they're really serious balance issues, which I don't see any of here.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5702103, member: 82106"] There are no exact hard and fast rules like D&D uses that will describe what a flying creature can and cannot do. Under the right conditions insects can reach altitudes of 10's of thousands of feet. OTOH they rarely fly far above the ground. As for hovercraft, one might wish to do some research on that, but it is pretty irrelevant to pixies. I think you'll find preconceived notions of what ground effect craft can do and how they work is largely not accurate however. I agree entirely, pixies don't resemble any real flying creature. If real flying creatures were our model they would have an altitude limit of 0 because nothing built like that could fly at all, or probably even exist period. I don't know about fiction. I don't recall any particular fiction where the ability of pixies to fly high up in the sky was particularly defined. So I don't see it as a big problem. The standard descriptions of pixies don't seem to particularly deal a lot with the limitations of their flight, but more just depict them as being able to buzz around like Tinker Bell. Thus I don't see any big reason to go out of my way to dislike the provided implementation. It is a mixture of practical rules balance and interesting race concept. It seems like it will work reasonably well in the game, so what's to complain about? Basically it just seems to me like people go into looking at any new 4e material with a chip on their shoulders looking for whatever reason to complain about it instead of looking at what the material lets you do in the game. Problems are what you make of them largely, unless they're really serious balance issues, which I don't see any of here. [/QUOTE]
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