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*Pathfinder & Starfinder
The Plain of Sighing Stones
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<blockquote data-quote="delericho" data-source="post: 5737961" data-attributes="member: 22424"><p>That is a cool name.</p><p></p><p>To me, the name "Sighing Stones" speaks of melancholy and loss. So, a trackless desert in which it is easy to miss landmarks and trails. A place where memory becomes fuzzy, and where things that drop out of sight are never seen again.</p><p></p><p>And, of course, the stones...</p><p></p><p>Everywhere the PCs go, they should encounter these stones, roughly human-sized, that periodically let out an all-too-human sigh. And when they aren't watched, are you sure they're staying in the same place?</p><p></p><p>As they travel, the PCs encounter a wanderer, lost in the desert. He's given up hope, and simply sat down. The last of his water is gone. And he can no longer move - as the life is leaving him, his feet have turned to stone. For that is the fate of those who linger too long - they join the very stones that give this place its name!</p><p></p><p>Encounters with the living should probably be few. Consider things like Eberron-style living spells, or stone elementals, or insane beasts. The major tribe are the aforementioned Zamar-Sha, who stave off the misery of the place with their hallucinogens. But the problem is that they give them a false elation, prevent them from seeing friend from foe, and eventually claim their sanity.</p></blockquote><p></p>
[QUOTE="delericho, post: 5737961, member: 22424"] That is a cool name. To me, the name "Sighing Stones" speaks of melancholy and loss. So, a trackless desert in which it is easy to miss landmarks and trails. A place where memory becomes fuzzy, and where things that drop out of sight are never seen again. And, of course, the stones... Everywhere the PCs go, they should encounter these stones, roughly human-sized, that periodically let out an all-too-human sigh. And when they aren't watched, are you sure they're staying in the same place? As they travel, the PCs encounter a wanderer, lost in the desert. He's given up hope, and simply sat down. The last of his water is gone. And he can no longer move - as the life is leaving him, his feet have turned to stone. For that is the fate of those who linger too long - they join the very stones that give this place its name! Encounters with the living should probably be few. Consider things like Eberron-style living spells, or stone elementals, or insane beasts. The major tribe are the aforementioned Zamar-Sha, who stave off the misery of the place with their hallucinogens. But the problem is that they give them a false elation, prevent them from seeing friend from foe, and eventually claim their sanity. [/QUOTE]
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