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The Planar Handbook - Merric's views (in a rambling way)
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<blockquote data-quote="Fiendish Dire Weasel" data-source="post: 1698053" data-attributes="member: 12951"><p>I disliked this book so much I gave it back to the place I bought it. Didn't return it, just gave it back.</p><p></p><p>I just really disliked almost all the content and disagreed with a lot of the design decisions made. It simply wasn't what I was looking for and probably less than 1% will be used by me or the groups I'm in. </p><p></p><p>They should have had the racial feats for Planetouched like in Races of Faerun. Dunno why they added mephlings where they could have rebuilt and rebalanced gensai. The other races were Ok, though some don’t look very well balanced to me though..</p><p></p><p>I really dislike planar substitution levels as well as most of the PrCs. I think that there should have just been a bunch of 3-5 level PrCs that classes could take without having the be a specific class. That way non-core classes will have the ability to get that "planar feel" to the game without having to come up with your own planar substitution levels. </p><p></p><p>The feats were abominable in my opinion, all either way to powerful for their requirements or just not worth taking.</p><p></p><p>The spell section was Ok I guess, a few good spells and a few “why would anyone cast this spell?” ones too.</p><p></p><p>Locations was pretty good, since I don’t DM planar settings, they aren’t worth much to me.</p><p></p><p>Finally, the planar touchstone stuff was just sad. I thought 30+ pages of this stuff, that while kinda neat to read, not too valuable for gameplay in my opinion. Reducing it to 5 pages to give tables and guidelines for making your own and then 3-5 examples would have been great, especially when they added more with a web enhancement. Also think part of the problem is the feat requirement to make use of them, more specifically the feat’s requirements. I can’t see many, if any, people taking it.</p><p></p><p>I maintain they should have done a book for plane based campaigns, basically, Planescape 3.5, then a second book that is a resource for normal players who visit the planes occasionally and add content for DMs & players to have added depth when they go. I think this book tried to “shoot down the middle” between these two ideas and so didn’t appeal to me as a gamer who occasionally visits planes in game or as a fan of the old Planescape setting.</p></blockquote><p></p>
[QUOTE="Fiendish Dire Weasel, post: 1698053, member: 12951"] I disliked this book so much I gave it back to the place I bought it. Didn't return it, just gave it back. I just really disliked almost all the content and disagreed with a lot of the design decisions made. It simply wasn't what I was looking for and probably less than 1% will be used by me or the groups I'm in. They should have had the racial feats for Planetouched like in Races of Faerun. Dunno why they added mephlings where they could have rebuilt and rebalanced gensai. The other races were Ok, though some don’t look very well balanced to me though.. I really dislike planar substitution levels as well as most of the PrCs. I think that there should have just been a bunch of 3-5 level PrCs that classes could take without having the be a specific class. That way non-core classes will have the ability to get that "planar feel" to the game without having to come up with your own planar substitution levels. The feats were abominable in my opinion, all either way to powerful for their requirements or just not worth taking. The spell section was Ok I guess, a few good spells and a few “why would anyone cast this spell?” ones too. Locations was pretty good, since I don’t DM planar settings, they aren’t worth much to me. Finally, the planar touchstone stuff was just sad. I thought 30+ pages of this stuff, that while kinda neat to read, not too valuable for gameplay in my opinion. Reducing it to 5 pages to give tables and guidelines for making your own and then 3-5 examples would have been great, especially when they added more with a web enhancement. Also think part of the problem is the feat requirement to make use of them, more specifically the feat’s requirements. I can’t see many, if any, people taking it. I maintain they should have done a book for plane based campaigns, basically, Planescape 3.5, then a second book that is a resource for normal players who visit the planes occasionally and add content for DMs & players to have added depth when they go. I think this book tried to “shoot down the middle” between these two ideas and so didn’t appeal to me as a gamer who occasionally visits planes in game or as a fan of the old Planescape setting. [/QUOTE]
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