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The Planar Handbook - Merric's views (in a rambling way)
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<blockquote data-quote="Ranes" data-source="post: 6185856" data-attributes="member: 4826"><p>What good is a Friday night in if it can't accommodate a bit of threadromancy?</p><p></p><p>An old friend once said to me that he never got interested in anything until it was past its sell-by date. That was a quarter of a century ago. Appropriately enough, I'm appreciating the sentiment more now than ever. As a result, I've just picked up a copy of this book and spent a few hours reading it. Having formed a generally favourable impression, I then Googled Merric's review because it had vaguely stuck in my mind that he hadn't enjoyed it. To my surprise and delight, upon finding this thread again, I discover he that he did like it. Hilariously, I also discover a nine year old post from me, thanking him for the review and saying I'd add it to my wish list.</p><p></p><p>Though I haven't digested the whole book yet, not by any means, my favourite ideas so far are the planar substitution levels and the planar touchstones. It's been about a year now since my last campaign ended and, although I'm desperately busy and probably kidding myself, I'd love to get a group together for a new game soon and this book has already got me building NPCs - on a Friday night, for flip's sake. (NPC creation is almost always where I get my campaign ideas from.)</p><p></p><p>It also occurs to me that I've never run a planar-themed campaign. My campaigns have always been about what happens when they come here. To those more accustomed to such games, at what level have your PCs typically gone multi-planar-peripatetic?</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Ranes, post: 6185856, member: 4826"] What good is a Friday night in if it can't accommodate a bit of threadromancy? An old friend once said to me that he never got interested in anything until it was past its sell-by date. That was a quarter of a century ago. Appropriately enough, I'm appreciating the sentiment more now than ever. As a result, I've just picked up a copy of this book and spent a few hours reading it. Having formed a generally favourable impression, I then Googled Merric's review because it had vaguely stuck in my mind that he hadn't enjoyed it. To my surprise and delight, upon finding this thread again, I discover he that he did like it. Hilariously, I also discover a nine year old post from me, thanking him for the review and saying I'd add it to my wish list. Though I haven't digested the whole book yet, not by any means, my favourite ideas so far are the planar substitution levels and the planar touchstones. It's been about a year now since my last campaign ended and, although I'm desperately busy and probably kidding myself, I'd love to get a group together for a new game soon and this book has already got me building NPCs - on a Friday night, for flip's sake. (NPC creation is almost always where I get my campaign ideas from.) It also occurs to me that I've never run a planar-themed campaign. My campaigns have always been about what happens when they come here. To those more accustomed to such games, at what level have your PCs typically gone multi-planar-peripatetic? Thanks. [/QUOTE]
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