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The Plane Above - the Glorantha-fication of D&D?
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<blockquote data-quote="Haffrung Helleyes" data-source="post: 5184544" data-attributes="member: 1068"><p><strong>RuneQuest/Glorantha</strong></p><p></p><p>I played RuneQuest for about 20 years, often running Glorantha. There was a time when I knew a ridiculous amount of useless detail about Glorantha.</p><p></p><p>In my opinion, it's still unsurpassed as a setting. It has far fewer monster types and races than D&D, but almost all of them (especially trolls) are far better developed than any PC race in D&D.</p><p></p><p>It's a world that , given the existence of magic and gods, takes that fact to its logical consequence. </p><p></p><p>Playing in Glorantha had its pluses and minuses. The benefit was that the world was heavily developed; the problem was it was hard for a DM to add his own stuff without conflicting with canon. There was even a term for it in the Gloranthaphile community; getting 'Gregged'.</p><p></p><p>We waited forever for HeroQuest to come out, even using various fan-created rules set for it since it never did. </p><p></p><p>I mostly played RuneQuest 3. I still have a playtest copy of RuneQuest 4: Adventures in Glorantha somewhere, which I really liked. Sadly, the author of RQ4 was convicted (wrongfully, it was overturned on appeal) of a sex crime ad RQ4 was shelved -- possibly because of this, though I had heard that Greg Stafford wasn't totally happy with RQ4.</p><p></p><p>Later , HeroQuest came out, and it was heavily storytelling based and just completely turned me off. 3rd Edition D&D came out about that time, and I never looked back.</p><p></p><p>I cannot imagine a greater irony, than if 4E brings playable heroquesting rules to an RPG before RuneQuest does.</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 5184544, member: 1068"] [b]RuneQuest/Glorantha[/b] I played RuneQuest for about 20 years, often running Glorantha. There was a time when I knew a ridiculous amount of useless detail about Glorantha. In my opinion, it's still unsurpassed as a setting. It has far fewer monster types and races than D&D, but almost all of them (especially trolls) are far better developed than any PC race in D&D. It's a world that , given the existence of magic and gods, takes that fact to its logical consequence. Playing in Glorantha had its pluses and minuses. The benefit was that the world was heavily developed; the problem was it was hard for a DM to add his own stuff without conflicting with canon. There was even a term for it in the Gloranthaphile community; getting 'Gregged'. We waited forever for HeroQuest to come out, even using various fan-created rules set for it since it never did. I mostly played RuneQuest 3. I still have a playtest copy of RuneQuest 4: Adventures in Glorantha somewhere, which I really liked. Sadly, the author of RQ4 was convicted (wrongfully, it was overturned on appeal) of a sex crime ad RQ4 was shelved -- possibly because of this, though I had heard that Greg Stafford wasn't totally happy with RQ4. Later , HeroQuest came out, and it was heavily storytelling based and just completely turned me off. 3rd Edition D&D came out about that time, and I never looked back. I cannot imagine a greater irony, than if 4E brings playable heroquesting rules to an RPG before RuneQuest does. Ken [/QUOTE]
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