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The Plane Above - the Glorantha-fication of D&D?
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<blockquote data-quote="pemerton" data-source="post: 5185201" data-attributes="member: 42582"><p>The sketch of these rules in The Plane Above is just that - a two page sketch with some examples. And (given their track record with modules) I'm pretty confident that WotC won't give us a decent worked-out example any time soon.</p><p></p><p>But the rules are there. Their foundation is the whole idea of the Epic Destiny as a guaranteed aspect of play rather than a goal for which the players have to strive and which the GM has a discretion to withhold (thus the great difference from the Immortals rules in earlier D&D). But as well as the mechanics, heroquesting also needs myths that are not just background, but that tie into the current situation in the gameworld, so that epic characters have a reason to engage with them. And this is what 4e has now given D&D, as far as I am aware for the first time.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5185201, member: 42582"] The sketch of these rules in The Plane Above is just that - a two page sketch with some examples. And (given their track record with modules) I'm pretty confident that WotC won't give us a decent worked-out example any time soon. But the rules are there. Their foundation is the whole idea of the Epic Destiny as a guaranteed aspect of play rather than a goal for which the players have to strive and which the GM has a discretion to withhold (thus the great difference from the Immortals rules in earlier D&D). But as well as the mechanics, heroquesting also needs myths that are not just background, but that tie into the current situation in the gameworld, so that epic characters have a reason to engage with them. And this is what 4e has now given D&D, as far as I am aware for the first time. [/QUOTE]
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The Plane Above - the Glorantha-fication of D&D?
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