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The Plane Below - Secrets of the Elemental Chaos
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5014686" data-attributes="member: 710"><p>The Abyss gets its own chapter "Into the Abyss"</p><p>There is less about its origin and more about its nature there.</p><p>Interesting concept: The <em>Worldship</em>, a giant stone spelljammer, crewed by dwarves, genasi and a few tieflings, is exploring the abyss, trying to reach the center of the pit. A deva aboard continually reincarnates...</p><p>The chapter suggests two campaign arcs, one for paragon and one for epic tier. A sidebar notes that the Abyss is not a good place for heroic characters, even though they might sometimes stumble into it (or more likely into something coming from it), it's not a place to stay and explore for long...</p><p></p><p>There are some skill challenge suggestions. </p><p>o Abyssal Madness is about not going insane while staying in the abyss. Whenever you fail a check as part of the challenge, you suffer an insanity effect. Failing the challenge means they stay, everyone gets an extra insanity and a remove affliction ritual is required. Doesn't sound so bad, insanities are fun, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Well, you sure will like "Paranoid Delusions", turning you into an non-ally for everyone or Melancholy that takes away one of your actions... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>o Destroying A Demongate. Well, self explanatory. Failure or Success, it will hurt the party.</p><p>o Escaping the Demon Horde. When there are just too many of them. If you fail, you face a tough encounter and have to try again.</p><p>o Navigating the Demoweb. Don't get lost.</p><p></p><p>Abyssal Locations</p><p>[sblock]</p><p>o Mal Arundak, Bastion of Confusion. Something is imprisoned here. It is believed to be Tharizdan, at least that's what the gods told the angels guarding it. </p><p>o Molor, the Stinking Realm. Jubilex,patron of slimes and oozes, rules this place. It's not his domain, but if he does't take care with Zuggtomy, it might become it.</p><p>o The Plains of Rust. A place that used to be a stronghold for Devils thanks to 3 portals leading to Hell, but was wrecked by Orcus and Jubilex. </p><p>o The Spire of Rajzak. Razjak is a gargantuan creature, terribly bestial but as powerful as a demon lord. It is said that was he was before Gra'zt destroyed his soul and mind. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5014686, member: 710"] The Abyss gets its own chapter "Into the Abyss" There is less about its origin and more about its nature there. Interesting concept: The [I]Worldship[/I], a giant stone spelljammer, crewed by dwarves, genasi and a few tieflings, is exploring the abyss, trying to reach the center of the pit. A deva aboard continually reincarnates... The chapter suggests two campaign arcs, one for paragon and one for epic tier. A sidebar notes that the Abyss is not a good place for heroic characters, even though they might sometimes stumble into it (or more likely into something coming from it), it's not a place to stay and explore for long... There are some skill challenge suggestions. o Abyssal Madness is about not going insane while staying in the abyss. Whenever you fail a check as part of the challenge, you suffer an insanity effect. Failing the challenge means they stay, everyone gets an extra insanity and a remove affliction ritual is required. Doesn't sound so bad, insanities are fun, right? ;) Well, you sure will like "Paranoid Delusions", turning you into an non-ally for everyone or Melancholy that takes away one of your actions... ;) o Destroying A Demongate. Well, self explanatory. Failure or Success, it will hurt the party. o Escaping the Demon Horde. When there are just too many of them. If you fail, you face a tough encounter and have to try again. o Navigating the Demoweb. Don't get lost. Abyssal Locations [sblock] o Mal Arundak, Bastion of Confusion. Something is imprisoned here. It is believed to be Tharizdan, at least that's what the gods told the angels guarding it. o Molor, the Stinking Realm. Jubilex,patron of slimes and oozes, rules this place. It's not his domain, but if he does't take care with Zuggtomy, it might become it. o The Plains of Rust. A place that used to be a stronghold for Devils thanks to 3 portals leading to Hell, but was wrecked by Orcus and Jubilex. o The Spire of Rajzak. Razjak is a gargantuan creature, terribly bestial but as powerful as a demon lord. It is said that was he was before Gra'zt destroyed his soul and mind. [/sblock] [/QUOTE]
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