Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Plane of Fire and the City of Brass - how have you handled them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 7628087" data-attributes="member: 2629"><p>This qustion is one of the reasons why I collapsed the Elemental Planes (and Paraelemental Planes) into one plane. There are huge pockets of Earth, Fire, Water, Air, etc... and paraelemental pockets at the junctures.</p><p></p><p>The City of Brass is one of the three major trade cities in the planes. The City of Iron (in Dis), the City of Brass and the City of Gold (in a Heavenly place that is controlled by Deities inspired by Aztec Gods) are the places where you go to buy special things. Dis is known for buysing a selling dark things, The CIty of Gold is a place where rre and powerful Goodly items are exchanged, and the City of Brass is where you go to buy ... anything. </p><p></p><p>It exists on a spur of Elemental Earth that extends into a pocket of fire with minimal magma pools. The temperature ranges from a chilly 100 degrees to a balmy 150 degrees (too hot for folks without resistance to fire to survive for long). Humanoids that live there without resistance are forced to stay inside their protected environments most of the time. 95% of the 'residents' are slaves. If they're valued slaves, they're protected from the heat. If not, they're replaced. Efreet raiding parties often kidnap large numbers of people from the primate material plane to replenish their slaves. They favor tieflings and fire genasi for their 'durability'.</p><p></p><p>The City itself is paved with shale, obsidian and clay. The buildings are clay and brass, resembling different styles of mediterranean architecture in different zones. There is a firm 'no violence' rule in the streets of the city, and there is a death penalty for tresspassing as well. A Pit Fiend and a Solar that cross path in the street will do nothing more than stare at each other as they pass. There are rivers of magma, geysers of flame, and no water sources anywhere. Water is in very short supply - costing 10 gold a gallon. The Pashas that run the city enforce rules that have not changed in millenia and are shocked when someone is foolish enough to violate their rules - as there are very few and they are very broad. The Enforcers in the city are numerous and often go a century without any real chance to prove their worth. As such, a minor rule violation will often see an overwhelming response. </p><p></p><p>There are several insanely powerful beings that reside in the City of Brass, including Gods and Patrons. They tend to own a neghborhood and do not allow anyone not fully dedicated to enter their territory.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7628087, member: 2629"] This qustion is one of the reasons why I collapsed the Elemental Planes (and Paraelemental Planes) into one plane. There are huge pockets of Earth, Fire, Water, Air, etc... and paraelemental pockets at the junctures. The City of Brass is one of the three major trade cities in the planes. The City of Iron (in Dis), the City of Brass and the City of Gold (in a Heavenly place that is controlled by Deities inspired by Aztec Gods) are the places where you go to buy special things. Dis is known for buysing a selling dark things, The CIty of Gold is a place where rre and powerful Goodly items are exchanged, and the City of Brass is where you go to buy ... anything. It exists on a spur of Elemental Earth that extends into a pocket of fire with minimal magma pools. The temperature ranges from a chilly 100 degrees to a balmy 150 degrees (too hot for folks without resistance to fire to survive for long). Humanoids that live there without resistance are forced to stay inside their protected environments most of the time. 95% of the 'residents' are slaves. If they're valued slaves, they're protected from the heat. If not, they're replaced. Efreet raiding parties often kidnap large numbers of people from the primate material plane to replenish their slaves. They favor tieflings and fire genasi for their 'durability'. The City itself is paved with shale, obsidian and clay. The buildings are clay and brass, resembling different styles of mediterranean architecture in different zones. There is a firm 'no violence' rule in the streets of the city, and there is a death penalty for tresspassing as well. A Pit Fiend and a Solar that cross path in the street will do nothing more than stare at each other as they pass. There are rivers of magma, geysers of flame, and no water sources anywhere. Water is in very short supply - costing 10 gold a gallon. The Pashas that run the city enforce rules that have not changed in millenia and are shocked when someone is foolish enough to violate their rules - as there are very few and they are very broad. The Enforcers in the city are numerous and often go a century without any real chance to prove their worth. As such, a minor rule violation will often see an overwhelming response. There are several insanely powerful beings that reside in the City of Brass, including Gods and Patrons. They tend to own a neghborhood and do not allow anyone not fully dedicated to enter their territory. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Plane of Fire and the City of Brass - how have you handled them?
Top