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<blockquote data-quote="Voadam" data-source="post: 3804988" data-attributes="member: 2209"><p><strong>Voadam work in progress</strong></p><p></p><p>Voadam</p><p>NG Human</p><p>Ranger 1/Monk 1/Rogue 1</p><p></p><p>Str 16</p><p>Dex 16</p><p>Con 16</p><p>Int 10</p><p>Wis 8</p><p>Cha 10</p><p></p><p>F +5, R +9, W +0</p><p></p><p>hp 28</p><p>AC 17 (+4 armor, +3 dex) touch 13, flat footed 14</p><p></p><p>BAB +2</p><p>Grapple +5</p><p>Init +3</p><p>Melee +5</p><p>Ranged +5</p><p></p><p>Greataxe +5 2d6+4 x3 slashing</p><p>Dual Wield shortsword +4 d6+3 19-20 slashing, dagger +0 d4+1 19-20 piercing</p><p>Dual Wield unarmed +5 d3+3 blunt, unarmed +0 d3+1 blunt</p><p>Javelins +5 ranged d6+3 RI 30'</p><p>Darts +5 d4+3 RI 20'</p><p>Dagger +5 ranged d4+3 19-20 RI 10'</p><p>Alchemist's Fire +5 ranged touch, d6 fire, splash 5' 1 fire, second round burn</p><p></p><p>Feats: Blindfight, Deflect Arrows, Combat Reflexes, Dual Wield, Hand to Hand, Track,</p><p>Proficiencies: Light Armor, Medium Armor, Shields, Simple and Martial: Archery, Blunt, Hand-to-Hand, Piercing, Slashing, Thrown,</p><p> </p><p>Resistance: Cold (1), Electricity (1), Fire (1), Magic (1), Poison (1), </p><p>Training points 7 = feat, 5 resistances, 3 = class skill point, </p><p></p><p>Skills:</p><p>Diplomacy +1 (1 rank)</p><p>Hide +5 (+3 dex, +2 netted cape)</p><p>Heal +0 (1 rank, -1 wis)</p><p>Knowledge Local Lore +1 (1 rank)</p><p>Knowledge Monster Lore (Outsider specialization) +4 (4 ranks)</p><p>Knowledge Nature: 1 (1 rank)</p><p>Language Common +4 (4 ranks)</p><p>Language Orcish +3 (3 ranks)</p><p>Listen +5 (6 ranks, -1 wis)</p><p>Profession Merchant +0 (1 rank, -1 wis)</p><p>Profession Sailor +0 (1 rank, -1 wis)</p><p>Search +1 (1 rank)</p><p>Sense Motive +0 (1 rank, -1 wis)</p><p>Spot (6 ranks, -1 wis)</p><p>Swim +7 (4 ranks, +3 str)</p><p>Tumble +5 (2 ranks, +3 dex)</p><p>Wilderness Lore +3 (4 ranks, -1 wis)</p><p></p><p>Equip:</p><p>Black robes</p><p>Green sash</p><p>masterwork chain shirt 250 gp</p><p>Short sword, poor quality 5 gp</p><p>Great axe </p><p>3 javelins </p><p>6 darts 3 gp </p><p>dagger 2 gp</p><p>Handy Haversack 2,000 gp</p><p>Netted Cape - 580gp - +2 Hide, light at will (no hide bonus when giving off light) - 0.4 lbs</p><p>3 Caltrops 3 gp</p><p>Crowbar 2 gp</p><p>Silk rope 10 gp</p><p>Fishhook 1 sp</p><p>Hammer 5 sp</p><p>5 days Trail rations 2 gp 5 sp</p><p>3 Alchemist's fire 60 gp</p><p>Flint and steel 1 gp</p><p>Empty flask 3 cp</p><p>Whetstone 2 cp</p><p>Belt pouch 1 gp</p><p>Dice set ?</p><p>29 gp 8 sp 5 cp</p></blockquote><p></p>
[QUOTE="Voadam, post: 3804988, member: 2209"] [b]Voadam work in progress[/b] Voadam NG Human Ranger 1/Monk 1/Rogue 1 Str 16 Dex 16 Con 16 Int 10 Wis 8 Cha 10 F +5, R +9, W +0 hp 28 AC 17 (+4 armor, +3 dex) touch 13, flat footed 14 BAB +2 Grapple +5 Init +3 Melee +5 Ranged +5 Greataxe +5 2d6+4 x3 slashing Dual Wield shortsword +4 d6+3 19-20 slashing, dagger +0 d4+1 19-20 piercing Dual Wield unarmed +5 d3+3 blunt, unarmed +0 d3+1 blunt Javelins +5 ranged d6+3 RI 30' Darts +5 d4+3 RI 20' Dagger +5 ranged d4+3 19-20 RI 10' Alchemist's Fire +5 ranged touch, d6 fire, splash 5' 1 fire, second round burn Feats: Blindfight, Deflect Arrows, Combat Reflexes, Dual Wield, Hand to Hand, Track, Proficiencies: Light Armor, Medium Armor, Shields, Simple and Martial: Archery, Blunt, Hand-to-Hand, Piercing, Slashing, Thrown, Resistance: Cold (1), Electricity (1), Fire (1), Magic (1), Poison (1), Training points 7 = feat, 5 resistances, 3 = class skill point, Skills: Diplomacy +1 (1 rank) Hide +5 (+3 dex, +2 netted cape) Heal +0 (1 rank, -1 wis) Knowledge Local Lore +1 (1 rank) Knowledge Monster Lore (Outsider specialization) +4 (4 ranks) Knowledge Nature: 1 (1 rank) Language Common +4 (4 ranks) Language Orcish +3 (3 ranks) Listen +5 (6 ranks, -1 wis) Profession Merchant +0 (1 rank, -1 wis) Profession Sailor +0 (1 rank, -1 wis) Search +1 (1 rank) Sense Motive +0 (1 rank, -1 wis) Spot (6 ranks, -1 wis) Swim +7 (4 ranks, +3 str) Tumble +5 (2 ranks, +3 dex) Wilderness Lore +3 (4 ranks, -1 wis) Equip: Black robes Green sash masterwork chain shirt 250 gp Short sword, poor quality 5 gp Great axe 3 javelins 6 darts 3 gp dagger 2 gp Handy Haversack 2,000 gp Netted Cape - 580gp - +2 Hide, light at will (no hide bonus when giving off light) - 0.4 lbs 3 Caltrops 3 gp Crowbar 2 gp Silk rope 10 gp Fishhook 1 sp Hammer 5 sp 5 days Trail rations 2 gp 5 sp 3 Alchemist's fire 60 gp Flint and steel 1 gp Empty flask 3 cp Whetstone 2 cp Belt pouch 1 gp Dice set ? 29 gp 8 sp 5 cp [/QUOTE]
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