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The Planes of the Obscurati, A List and A Question
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<blockquote data-quote="hirou" data-source="post: 8437484" data-attributes="member: 6776023"><p>IMHO this strongly depends on your group and your intention. Once you place on the table concrete examples of available planets, the players will try to "solve" the problem of constructing the best possible alignment from the set given. However, this is contrary to two ideas of the adventure:</p><ul> <li data-xf-list-type="ul">there are hundreds of stars in the sky and uncountable possibilities for the future</li> <li data-xf-list-type="ul">deciding the fate of the world among a closed group of "great philosophers" may not be the best idea from the ethical point of view.</li> </ul><p>"Axis Ritual: The Boardgame" is fun, there's no denying this. And, to play the devil's advocate, maybe you do want to put your group in such a place that they can't see the forest for the trees and become geniunely invested in Ob's design, forgetting about their original goal of stopping the conspiracy. </p><p>In my game, I did not use arkwright's list at the convocation. The party split between hard rejecting the Grand Design and proposing the mildest possible planar corrections, and this resulted in much joy overall. After the adventure was over, I've shown the plane cards after all, and particular players had fun on their own, reverse-engineering the solutions of Ob and trying to construct their own variants.</p></blockquote><p></p>
[QUOTE="hirou, post: 8437484, member: 6776023"] IMHO this strongly depends on your group and your intention. Once you place on the table concrete examples of available planets, the players will try to "solve" the problem of constructing the best possible alignment from the set given. However, this is contrary to two ideas of the adventure: [LIST] [*]there are hundreds of stars in the sky and uncountable possibilities for the future [*]deciding the fate of the world among a closed group of "great philosophers" may not be the best idea from the ethical point of view. [/LIST] "Axis Ritual: The Boardgame" is fun, there's no denying this. And, to play the devil's advocate, maybe you do want to put your group in such a place that they can't see the forest for the trees and become geniunely invested in Ob's design, forgetting about their original goal of stopping the conspiracy. In my game, I did not use arkwright's list at the convocation. The party split between hard rejecting the Grand Design and proposing the mildest possible planar corrections, and this resulted in much joy overall. After the adventure was over, I've shown the plane cards after all, and particular players had fun on their own, reverse-engineering the solutions of Ob and trying to construct their own variants. [/QUOTE]
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