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The Planes of the Obscurati, A List and A Question
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<blockquote data-quote="arkwright" data-source="post: 8438301" data-attributes="member: 6925177"><p>Well, it's worth looking at the <em>physicality</em> of the Axis Ritual, per Book 10. At the Axis Ritual site are 8 vertical pits, 5ft wide and 50ft deep. 'The Ob bent the rules a bit, and in the alcove of the shaft for the plane of space they shoved a second small icon representing Baden, the ghost moon with a Flight trait'. Is the rule that you can only bend the rules in this way for a moon?</p><p></p><p>Yes, I did similar to Andrew. Much to his own surprise, Nic found himself completely unable to support a final configuration that didn't have his/Miller's name on it. He's just that prideful. Thus for Act 3 he <em>tries</em> to implement MAP- but my party successfully recruited Kasvarina as a double agent in Book 8, and so she secretly swapped around a few planes.</p><p></p><p>It is worth having a good think about what you want your players to get out of the convocation/what kind of experience you want them to have. Do you want them to face an interesting moral-quandary Axis Ritual Boardgame dilemma? Do you want them to play politics, pushing factions around? Do you want them to ignore the configurations entirely and focus on gathering intel? Learn from what other GMs do, but then do whatever you think is best for your party and your campaign.</p><p></p><p>If the convocation isn't stressful, you're either a genetically engineered super-GM or not paying enough attention! Zeitgeist is arguably the most complicated and difficult to run AP ever written, and Book 7 is easily the most complicated and difficult to run book. Not even including all the writing problems I've highlighted in Zeitvice. From what I've seen, you're doing a great job at coming up with ideas and balancing your party's needs.</p><p></p><p>If you are getting stressed, consider 'lowering the GM screen' to bring your players in on your problems. Ask them what they want out of the AP, and what impact they want to make on the world. It will be tricky if you want to hold some info back, but do at least consider the option of being upfront. When I was running the book, it was at this point where I was straight-up 'look, I don't know what to do because Nic implements MAP regardless, tell me what you want to do and let's come up with a solution together.'</p><p></p><p>Feel free to ping me on discord if you'd like to chat in-person.</p></blockquote><p></p>
[QUOTE="arkwright, post: 8438301, member: 6925177"] Well, it's worth looking at the [I]physicality[/I] of the Axis Ritual, per Book 10. At the Axis Ritual site are 8 vertical pits, 5ft wide and 50ft deep. 'The Ob bent the rules a bit, and in the alcove of the shaft for the plane of space they shoved a second small icon representing Baden, the ghost moon with a Flight trait'. Is the rule that you can only bend the rules in this way for a moon? Yes, I did similar to Andrew. Much to his own surprise, Nic found himself completely unable to support a final configuration that didn't have his/Miller's name on it. He's just that prideful. Thus for Act 3 he [I]tries[/I] to implement MAP- but my party successfully recruited Kasvarina as a double agent in Book 8, and so she secretly swapped around a few planes. It is worth having a good think about what you want your players to get out of the convocation/what kind of experience you want them to have. Do you want them to face an interesting moral-quandary Axis Ritual Boardgame dilemma? Do you want them to play politics, pushing factions around? Do you want them to ignore the configurations entirely and focus on gathering intel? Learn from what other GMs do, but then do whatever you think is best for your party and your campaign. If the convocation isn't stressful, you're either a genetically engineered super-GM or not paying enough attention! Zeitgeist is arguably the most complicated and difficult to run AP ever written, and Book 7 is easily the most complicated and difficult to run book. Not even including all the writing problems I've highlighted in Zeitvice. From what I've seen, you're doing a great job at coming up with ideas and balancing your party's needs. If you are getting stressed, consider 'lowering the GM screen' to bring your players in on your problems. Ask them what they want out of the AP, and what impact they want to make on the world. It will be tricky if you want to hold some info back, but do at least consider the option of being upfront. When I was running the book, it was at this point where I was straight-up 'look, I don't know what to do because Nic implements MAP regardless, tell me what you want to do and let's come up with a solution together.' Feel free to ping me on discord if you'd like to chat in-person. [/QUOTE]
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