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<blockquote data-quote="Nephtys" data-source="post: 2700342" data-attributes="member: 31780"><p>"They must be stopped. This cannot be tolerated." The Elan starts walking towards the battle, not really trying to hide but staying in the cover of buildings and rubble as much as possible. </p><p>As it gets closer it manifests Energy Adaptation, Detect Hostile Intent and Power Resistance on itself, all powers manifested when the view from the site of the battle is blocked. Stopping 200 feet from the battle, behind a ruined building, it manifests the creation of two large Astral Constructs, formless blobs of some clear matter. And finally he manifests Schism.</p><p></p><p></p><p>ooc:</p><p>[sblock]</p><p>Energy Adaptation: </p><p>Duration: 10 min./level</p><p>Power Points: 7</p><p>Your body assimilates some of the effect of an energy attack ... You gain resistance 10 against any attack that deals acid, cold, electricity, fire, or sonic damage...</p><p>The energy resistance provided by this power increases to 20 points at 9th manifester level... </p><p></p><p>Power Resistance</p><p>Duration: 1 min./level</p><p>Power Points: 9</p><p>The creature gains power resistance equal to 12 + your manifester level. </p><p></p><p>Detect Hostile Intent</p><p>[Mind-Affecting]</p><p>Area: 30-ft.-radius emanation centered on you</p><p>Duration: 10 min./level (D)</p><p>Saving Throw: None</p><p>Power Resistance: No</p><p>Power Points: 3</p><p>While the duration of this power lasts, you become aware of the presence of any creatures with hostile intent within 30 feet of you, and their direction from you (but not their specific location). In addition, while this power is active you cannot be surprised or caught flatfooted by creatures that are susceptible to mind-affecting powers.</p><p>While under the effect of this power, you can make Sense Motive checks as a free action against anyone within 30 feet of you.</p><p></p><p>Schism</p><p>Duration: 1 round/level (D)</p><p>Power Points: 7</p><p>Your mind splits into two independent parts. Each part functions in complete autonomy... but is free to take one standard action in each round if the action is purely mental (such as manifesting a power) in the same round you take your normal actions...</p><p>Your second mind can manifest powers using your power point reserve, but only as if your manifester level were six lower than it is. Your second mind doesn’t provoke attacks of opportunity when manifesting a power...</p><p></p><p>Powers active:</p><p>Vigor: 45 temp hp for 10min, total HP=94</p><p>Energy Adaptation: 20</p><p>PR: SR of 22</p><p>Detect Hostile Intent: 30ft r.</p><p>Schism: 1r/level</p><p>Astral Construct 5: 1r/level</p><p>Astral Construct 5: 1r/level:</p><p></p><p>5TH-LEVEL ASTRAL CONSTRUCT</p><p> Large Construct</p><p>Hit Dice: 7d10+30 (68 hp)</p><p>Initiative: +1</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 23 (+1 Dex, +13 natural, –1 size), touch 10, flat-footed 22</p><p>Base Attack/Grapple: +7/+18</p><p>Attack: Slam +13 melee (1d8+9)</p><p>Full Attack: 3 slams +13 melee (1d8+9)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Extra Attack, damage reduction 5/magic, darkvision 60 ft., lowlight vision</p><p>Saves: Fort +2, Ref +3, Will +2</p><p>Abilities: Str 29, Dex 13, Con —, Int —, Wis 11, Cha 10</p><p></p><p></p><p>ppts remaining: 81/125.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Nephtys, post: 2700342, member: 31780"] "They must be stopped. This cannot be tolerated." The Elan starts walking towards the battle, not really trying to hide but staying in the cover of buildings and rubble as much as possible. As it gets closer it manifests Energy Adaptation, Detect Hostile Intent and Power Resistance on itself, all powers manifested when the view from the site of the battle is blocked. Stopping 200 feet from the battle, behind a ruined building, it manifests the creation of two large Astral Constructs, formless blobs of some clear matter. And finally he manifests Schism. ooc: [sblock] Energy Adaptation: Duration: 10 min./level Power Points: 7 Your body assimilates some of the effect of an energy attack ... You gain resistance 10 against any attack that deals acid, cold, electricity, fire, or sonic damage... The energy resistance provided by this power increases to 20 points at 9th manifester level... Power Resistance Duration: 1 min./level Power Points: 9 The creature gains power resistance equal to 12 + your manifester level. Detect Hostile Intent [Mind-Affecting] Area: 30-ft.-radius emanation centered on you Duration: 10 min./level (D) Saving Throw: None Power Resistance: No Power Points: 3 While the duration of this power lasts, you become aware of the presence of any creatures with hostile intent within 30 feet of you, and their direction from you (but not their specific location). In addition, while this power is active you cannot be surprised or caught flatfooted by creatures that are susceptible to mind-affecting powers. While under the effect of this power, you can make Sense Motive checks as a free action against anyone within 30 feet of you. Schism Duration: 1 round/level (D) Power Points: 7 Your mind splits into two independent parts. Each part functions in complete autonomy... but is free to take one standard action in each round if the action is purely mental (such as manifesting a power) in the same round you take your normal actions... Your second mind can manifest powers using your power point reserve, but only as if your manifester level were six lower than it is. Your second mind doesn’t provoke attacks of opportunity when manifesting a power... Powers active: Vigor: 45 temp hp for 10min, total HP=94 Energy Adaptation: 20 PR: SR of 22 Detect Hostile Intent: 30ft r. Schism: 1r/level Astral Construct 5: 1r/level Astral Construct 5: 1r/level: 5TH-LEVEL ASTRAL CONSTRUCT Large Construct Hit Dice: 7d10+30 (68 hp) Initiative: +1 Speed: 40 ft. (8 squares) Armor Class: 23 (+1 Dex, +13 natural, –1 size), touch 10, flat-footed 22 Base Attack/Grapple: +7/+18 Attack: Slam +13 melee (1d8+9) Full Attack: 3 slams +13 melee (1d8+9) Space/Reach: 10 ft./10 ft. Special Attacks: — Special Qualities: Extra Attack, damage reduction 5/magic, darkvision 60 ft., lowlight vision Saves: Fort +2, Ref +3, Will +2 Abilities: Str 29, Dex 13, Con —, Int —, Wis 11, Cha 10 ppts remaining: 81/125. [/sblock] [/QUOTE]
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