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Community
General Tabletop Discussion
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The Planetouched Lineages (Tieflings/Aasimar/Genasi/Axani/Cansin/Liminaire)
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<blockquote data-quote="Faolyn" data-source="post: 8186845" data-attributes="member: 6915329"><p>If might be useful to just have a list of abilities (each with an evocative name that indicates the heritage) and allow people to pick at will, rather than have Tiefling abilities, Aasimar abilities, etc. I would also have pre-made packages of spells--cantrip and either or both of a 1st and 2nd level spell--because it would be too easy to minmax what spells you want.</p><p></p><p>For simplicity's sake, say each type of Planetouched has one resistance</p><p>one package of spells <em>or </em>one spell and one additional resistance and or extra ability</p><p>One extra ability, which is wings, horns, healing hands, not having to breathe, etc. </p><p></p><p>For spells, it's pretty easy:</p><p></p><p>Fiery damage</p><p>Poison and acid damage</p><p>Cold damage</p><p>Fear, confusion, or charm, or detect thoughts.</p><p>Dimension door, teleportation, or levitation</p><p>Shapechanging or disguise spells.</p><p>Bless, cure wounds, or lesser restoration.</p><p>Phantasmal force or invisibility</p><p></p><p>Of which there are many low-level options. This covers fiends and slaadi, although I'd add <em>chaos bolt</em> and <em>calm emotions</em> as Limbo and Mechanus spells. Unfortunately, celestial spells tend to be high-level wrath o' god type stuff, but <em>guidance </em>and <em>resistance </em>might be good options to grant, if you wanted to move away from <em>light</em>.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8186845, member: 6915329"] If might be useful to just have a list of abilities (each with an evocative name that indicates the heritage) and allow people to pick at will, rather than have Tiefling abilities, Aasimar abilities, etc. I would also have pre-made packages of spells--cantrip and either or both of a 1st and 2nd level spell--because it would be too easy to minmax what spells you want. For simplicity's sake, say each type of Planetouched has one resistance one package of spells [I]or [/I]one spell and one additional resistance and or extra ability One extra ability, which is wings, horns, healing hands, not having to breathe, etc. For spells, it's pretty easy: Fiery damage Poison and acid damage Cold damage Fear, confusion, or charm, or detect thoughts. Dimension door, teleportation, or levitation Shapechanging or disguise spells. Bless, cure wounds, or lesser restoration. Phantasmal force or invisibility Of which there are many low-level options. This covers fiends and slaadi, although I'd add [I]chaos bolt[/I] and [I]calm emotions[/I] as Limbo and Mechanus spells. Unfortunately, celestial spells tend to be high-level wrath o' god type stuff, but [I]guidance [/I]and [I]resistance [/I]might be good options to grant, if you wanted to move away from [I]light[/I]. [/QUOTE]
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Community
General Tabletop Discussion
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The Planetouched Lineages (Tieflings/Aasimar/Genasi/Axani/Cansin/Liminaire)
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