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The Plastic Ancestry of the Bulette
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<blockquote data-quote="Dungeonosophy" data-source="post: 8008930" data-attributes="member: 6688049"><p>Well, mon frere. Your D&D is different than my D&D. To each their own. . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It sounds like you accept 5E 'prevailing wisdom' as the end-all and be-all of D&D evolution. But the game is going to be around for hundreds of years.</p><p></p><p>Yeah, yeah, I know about the ways in which called shots can be poorly implemented in 5E. But that doesn't mean it's impossible. PF1 has a 'dirty trick' (~called shot) mechanic which is pretty well thought out.</p><p></p><p>Also, to keep things simple, for each monster, these powers (and the powers from all other editions of the monster) would be listed as powers which the DM could choose for when building individual bullette encounter. Not every bullette would have every power. They are mythical mysterious creatures after all. In <em>my 6E</em> the vast array of historic options are presented, in all its complexity and richness. But then they are whittled dow. There's even percentile table for just randomly rolling what few powers that particular bullette has.</p><p></p><p>Furthermore, in my 6E, PCs can "multi-class" into any monster class and pick up a monster power (as long as some story can be concocted as to why). So after fighting a bullette, a PC might chose to pick a 1st-level bulette power.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 8008930, member: 6688049"] Well, mon frere. Your D&D is different than my D&D. To each their own. . :) It sounds like you accept 5E 'prevailing wisdom' as the end-all and be-all of D&D evolution. But the game is going to be around for hundreds of years. Yeah, yeah, I know about the ways in which called shots can be poorly implemented in 5E. But that doesn't mean it's impossible. PF1 has a 'dirty trick' (~called shot) mechanic which is pretty well thought out. Also, to keep things simple, for each monster, these powers (and the powers from all other editions of the monster) would be listed as powers which the DM could choose for when building individual bullette encounter. Not every bullette would have every power. They are mythical mysterious creatures after all. In [I]my 6E[/I] the vast array of historic options are presented, in all its complexity and richness. But then they are whittled dow. There's even percentile table for just randomly rolling what few powers that particular bullette has. Furthermore, in my 6E, PCs can "multi-class" into any monster class and pick up a monster power (as long as some story can be concocted as to why). So after fighting a bullette, a PC might chose to pick a 1st-level bulette power. [/QUOTE]
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