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General Tabletop Discussion
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The Player End Game Problem
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<blockquote data-quote="pukunui" data-source="post: 9021451" data-attributes="member: 54629"><p>[USER=6684958]@bloodtide[/USER]: While I can understand why you're hesitant to talk to Adam, open and honest communication is key in any relationship or group activity. It's possible that Adam may not be aware of how his actions are affecting the game or the other players, or he may have a different idea of what he wants the game to be like.</p><p></p><p>Before talking to Adam, you might find it helpful to consider what you want to get out of the conversation. Do you just want to clarify the game's objectives and expectations? Do you also want to address Adam's behavior or attitude in the game? Do you want to discuss how to make the game more enjoyable for everyone, including your "background players"?</p><p></p><p>Once you have a clear goal in mind, try to approach Adam in a non-confrontational manner. You can start by expressing your enthusiasm for the game and the plot that Adam has come up with, and then express any concerns you have about how the game is progressing. You can also ask him how he envisions the game going and see if you can find common ground.</p><p></p><p>Listen to what Adam has to say and try to understand his perspective. If there are any misunderstandings or disagreements, try to find a compromise or a solution that works for everyone. It may be helpful to establish clear objectives and expectations for the game, and to check in with each other periodically to make sure everyone is on the same page.</p><p></p><p>Remember that everyone is there to have fun, and that the game is a collaborative effort. With open communication and a willingness to work together, you can hopefully resolve any issues and create a more enjoyable gaming experience for everyone involved.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9021451, member: 54629"] [USER=6684958]@bloodtide[/USER]: While I can understand why you're hesitant to talk to Adam, open and honest communication is key in any relationship or group activity. It's possible that Adam may not be aware of how his actions are affecting the game or the other players, or he may have a different idea of what he wants the game to be like. Before talking to Adam, you might find it helpful to consider what you want to get out of the conversation. Do you just want to clarify the game's objectives and expectations? Do you also want to address Adam's behavior or attitude in the game? Do you want to discuss how to make the game more enjoyable for everyone, including your "background players"? Once you have a clear goal in mind, try to approach Adam in a non-confrontational manner. You can start by expressing your enthusiasm for the game and the plot that Adam has come up with, and then express any concerns you have about how the game is progressing. You can also ask him how he envisions the game going and see if you can find common ground. Listen to what Adam has to say and try to understand his perspective. If there are any misunderstandings or disagreements, try to find a compromise or a solution that works for everyone. It may be helpful to establish clear objectives and expectations for the game, and to check in with each other periodically to make sure everyone is on the same page. Remember that everyone is there to have fun, and that the game is a collaborative effort. With open communication and a willingness to work together, you can hopefully resolve any issues and create a more enjoyable gaming experience for everyone involved. [/QUOTE]
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