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General Tabletop Discussion
*Dungeons & Dragons
The Player End Game Problem
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<blockquote data-quote="bloodtide" data-source="post: 9022118" data-attributes="member: 6684958"><p>This is why I'm asking the question. It's not just specific to Adam, I have had players do this before. I call it the End Game Problem to make it more generic.</p><p></p><p>A classic one is with the character backstory. The player makes a nice story of how their parents were killed by Orc Bob, and "someday they will get revenge". And something like five minutes into the first game session Joe is like "I want to abandon the group and run off and find and kill Orc Bob". </p><p></p><p>I'm pretty clear....in a very hard, harsh, brutally honest type of way...so I don't think he misunderstood me. Unless I missed something?</p><p></p><p></p><p>I would like to figure out what changed or what went wrong. The first two sessions, escaping from the coup, were great. Adam was having fun, and he did not say anything negative at all. Then we start the third game, and it's like he changed. </p><p></p><p>My goal is to fix whatever went wrong.....I was hopping someone might have some insight as to what did go wrong.</p><p></p><p>I'm thinking in session zero I might have been to vague...for him. In the zero I only say vague things "you might meet friends or foes in your travels", without directly saying things like "oh, I will make some exiled elven families so your character can find them and make them allies by offering them a chance to be welcomed back into your new kingdom." I don't like to "tell the player what to do" or really "give ideas as DM" .</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9022118, member: 6684958"] This is why I'm asking the question. It's not just specific to Adam, I have had players do this before. I call it the End Game Problem to make it more generic. A classic one is with the character backstory. The player makes a nice story of how their parents were killed by Orc Bob, and "someday they will get revenge". And something like five minutes into the first game session Joe is like "I want to abandon the group and run off and find and kill Orc Bob". I'm pretty clear....in a very hard, harsh, brutally honest type of way...so I don't think he misunderstood me. Unless I missed something? I would like to figure out what changed or what went wrong. The first two sessions, escaping from the coup, were great. Adam was having fun, and he did not say anything negative at all. Then we start the third game, and it's like he changed. My goal is to fix whatever went wrong.....I was hopping someone might have some insight as to what did go wrong. I'm thinking in session zero I might have been to vague...for him. In the zero I only say vague things "you might meet friends or foes in your travels", without directly saying things like "oh, I will make some exiled elven families so your character can find them and make them allies by offering them a chance to be welcomed back into your new kingdom." I don't like to "tell the player what to do" or really "give ideas as DM" . [/QUOTE]
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