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General Tabletop Discussion
*Dungeons & Dragons
The Player End Game Problem
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<blockquote data-quote="TheSword" data-source="post: 9022196" data-attributes="member: 6879661"><p>Like John Lennon sang. Life is what happens to you while you’re making other plans.</p><p></p><p>Enjoying the journey is more important than the destination when it comes to RPG. You’ve got to give the player reasons to care. What links to the kingdom does he find on the way to the human lands. Pursued by the current elf king, betrayed by humans, getting revenge, raising an army from disaffected elves living as ex pats in the human kingdom then eloping with the arrogant human kings son to found a new dynasty when they take the kingdom back together. </p><p></p><p>As DMs it’s not enough to have a plan, or for the players to have a plan. We’ve got to fill the gaps with stuff to arrest attention…</p><p></p><p>… you also need players willing to have their attention arrested. Shame. It sounded cool.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9022196, member: 6879661"] Like John Lennon sang. Life is what happens to you while you’re making other plans. Enjoying the journey is more important than the destination when it comes to RPG. You’ve got to give the player reasons to care. What links to the kingdom does he find on the way to the human lands. Pursued by the current elf king, betrayed by humans, getting revenge, raising an army from disaffected elves living as ex pats in the human kingdom then eloping with the arrogant human kings son to found a new dynasty when they take the kingdom back together. As DMs it’s not enough to have a plan, or for the players to have a plan. We’ve got to fill the gaps with stuff to arrest attention… … you also need players willing to have their attention arrested. Shame. It sounded cool. [/QUOTE]
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