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The Player End Game Problem
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<blockquote data-quote="Charlaquin" data-source="post: 9022202" data-attributes="member: 6779196"><p>The thing is, none of us know what Adam was doing to be able to determine if we agree with it or not. We only have your brief account, which is coming from a place of not understanding what he was doing or why.</p><p></p><p></p><p>But according to your opening post, you asked him if he wanted the game to just end now, and he said no. So, obviously “it just happens with no game play. The End.” must not be what he wants.</p><p></p><p></p><p>So <em>ask him that</em>.</p><p></p><p></p><p>Of course he did, that’s his character’s goal. What did you expect him to do other than try to achieve his character’s goals? It’s your job as the DM to put challenges in place that prevent him from achieving his character’s goals right away, and in striving to overcome those challenges, gameplay occurs and story emerges.</p><p></p><p>Maybe what changed is that Adam felt he got to the human kingdom too quickly. He was hoping for months of having to travel through dangerous wilderness just to reach the human kingdom, only to be turned away at the gate, to have to try to sneak his way in, or don a disguise, to have to do favors and win allies to earn an audience with the king, to have to go on perilous quests to prove worthy of his aid. If the alliance with the human kingdom is meant to be the endgame, it should have come at the <em>end of the game</em>, with the summer’s worth of content being all the stuff that gets in the way of achieving that final goal. But of course that goal would be the primary motivator of the character’s action. Of course she’s going to <em>try</em> to get to the king as quickly as possible. Your job is to make sure “as quickly as possible” takes all summer.</p><p></p><p>But, that’s just my guess. You should ask Adam if that’s what he was expecting.</p><p></p><p></p><p>Ok. I can only take your word for that, but from what you’ve said it certainly comes across as if Adam may have been put on the defensive by your approach to communicating.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9022202, member: 6779196"] The thing is, none of us know what Adam was doing to be able to determine if we agree with it or not. We only have your brief account, which is coming from a place of not understanding what he was doing or why. But according to your opening post, you asked him if he wanted the game to just end now, and he said no. So, obviously “it just happens with no game play. The End.” must not be what he wants. So [I]ask him that[/I]. Of course he did, that’s his character’s goal. What did you expect him to do other than try to achieve his character’s goals? It’s your job as the DM to put challenges in place that prevent him from achieving his character’s goals right away, and in striving to overcome those challenges, gameplay occurs and story emerges. Maybe what changed is that Adam felt he got to the human kingdom too quickly. He was hoping for months of having to travel through dangerous wilderness just to reach the human kingdom, only to be turned away at the gate, to have to try to sneak his way in, or don a disguise, to have to do favors and win allies to earn an audience with the king, to have to go on perilous quests to prove worthy of his aid. If the alliance with the human kingdom is meant to be the endgame, it should have come at the [I]end of the game[/I], with the summer’s worth of content being all the stuff that gets in the way of achieving that final goal. But of course that goal would be the primary motivator of the character’s action. Of course she’s going to [I]try[/I] to get to the king as quickly as possible. Your job is to make sure “as quickly as possible” takes all summer. But, that’s just my guess. You should ask Adam if that’s what he was expecting. Ok. I can only take your word for that, but from what you’ve said it certainly comes across as if Adam may have been put on the defensive by your approach to communicating. [/QUOTE]
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