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General Tabletop Discussion
*Dungeons & Dragons
The Player End Game Problem
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<blockquote data-quote="Larnievc" data-source="post: 9023317" data-attributes="member: 6812124"><p>Session 1 and 2 sound really fun.</p><p></p><p>What were the encounters they ignored specifically in session 3? What I'm thinking (and this is an outsider looking in) is that all the encounters in 1 and 2 seemed to be preventing her form getting to or from where she wanted to be. Everything she did after the naughty word hit the fan was trying to get out of Dodge and overcoming the obstacles in her way- she had to think fast and fight or die/get captured. All good stuff <img class="smilie smilie--emoji" alt="👍" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" title="Thumbs up :thumbsup:" data-shortname=":thumbsup:" loading="lazy" width="64" height="64" /></p><p></p><p>So I wonder if, in session 3, where there were encounters she could just ignore- she did. If an encounter is something you can bypass/ignore if it's not furthering your agenda it's entirely consistent with the character's goals to ignore them.</p><p></p><p>So; brainstorming here- if the King was sick and needed the Sliverthorn flower from the Lake of Adventure she would have been much more likely to feel motivated to doing something other than waiting.</p><p></p><p>I'm going to have a punt that your player was happy to do all the good stuff in 1 and 2 that stopped them achieving their objects but when their objective could be achieved without engaging (in session3) they saw no logical reason as to why their character would. Seems to me their role playing was on point- why go off to play Gwent and do a bit of bounty work when for all she knew baddies were following her and time was of the essence?</p><p></p><p>And I mean it about session 1 and 2- that sounded really fun.</p></blockquote><p></p>
[QUOTE="Larnievc, post: 9023317, member: 6812124"] Session 1 and 2 sound really fun. What were the encounters they ignored specifically in session 3? What I'm thinking (and this is an outsider looking in) is that all the encounters in 1 and 2 seemed to be preventing her form getting to or from where she wanted to be. Everything she did after the naughty word hit the fan was trying to get out of Dodge and overcoming the obstacles in her way- she had to think fast and fight or die/get captured. All good stuff 👍 So I wonder if, in session 3, where there were encounters she could just ignore- she did. If an encounter is something you can bypass/ignore if it's not furthering your agenda it's entirely consistent with the character's goals to ignore them. So; brainstorming here- if the King was sick and needed the Sliverthorn flower from the Lake of Adventure she would have been much more likely to feel motivated to doing something other than waiting. I'm going to have a punt that your player was happy to do all the good stuff in 1 and 2 that stopped them achieving their objects but when their objective could be achieved without engaging (in session3) they saw no logical reason as to why their character would. Seems to me their role playing was on point- why go off to play Gwent and do a bit of bounty work when for all she knew baddies were following her and time was of the essence? And I mean it about session 1 and 2- that sounded really fun. [/QUOTE]
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