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General Tabletop Discussion
*TTRPGs General
The Player Psychology of Fleeing Villains
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<blockquote data-quote="Mishihari Lord" data-source="post: 5666133" data-attributes="member: 128"><p>I agree with this about halfway. I also play the NPCs as "realistically" (for lack of a better word) as possible. Yes, they act in their own best interest as they see it rather than the players'. They might or might not make smart decisions depending on how smart and/or well informed they are.</p><p></p><p>On the other hand, I <strong><em>do</em></strong> care about my players having fun. But I make sure to have players at my table who enjoy fighting an enemy who is doing their best to win. If they enjoy being let win, then they need to find another DM. I don't do that. If they enjoy a challenge and want to feel that they earned their victory rather than having it handed to them, then they're in the right place.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 5666133, member: 128"] I agree with this about halfway. I also play the NPCs as "realistically" (for lack of a better word) as possible. Yes, they act in their own best interest as they see it rather than the players'. They might or might not make smart decisions depending on how smart and/or well informed they are. On the other hand, I [B][I]do[/I][/B] care about my players having fun. But I make sure to have players at my table who enjoy fighting an enemy who is doing their best to win. If they enjoy being let win, then they need to find another DM. I don't do that. If they enjoy a challenge and want to feel that they earned their victory rather than having it handed to them, then they're in the right place. [/QUOTE]
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