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General Tabletop Discussion
*TTRPGs General
The Player Psychology of Fleeing Villains
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<blockquote data-quote="FireLance" data-source="post: 5667685" data-attributes="member: 3424"><p>These two posts touch on the two questions that I wanted to ask:</p><p></p><p>1. Was this the first time that <em>any</em> enemy fled from a fight?</p><p></p><p>2. If it <em>was</em> the first time that an enemy fled, how much indication did you give to the players that the dragon was about to run away?</p><p></p><p>If it was the first time that any enemy fled, and the dragon simply ran away without warning, you may simply have stumbled across one of the hidden assumptions that your players had about your game. </p><p></p><p>As for your question, I wouldn't generalize whether players will like it in the long run when enemies flee: there are those who do and there are those who don't. The first, most important question is whether <em>you</em> want the enemies to flee or not. If it isn't important to you whether your monsters flee or not, then give the players what they want. If you do want the monsters to flee, then find players who can live with that.</p><p></p><p>Frankly, I think this would be a good opportunity to find out from your players why they reacted the way they did and what are their expectations of your game. Hopefully, if your game styles are not too divergent, you can find a happy medium and keep playing.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5667685, member: 3424"] These two posts touch on the two questions that I wanted to ask: 1. Was this the first time that [I]any[/I] enemy fled from a fight? 2. If it [I]was[/I] the first time that an enemy fled, how much indication did you give to the players that the dragon was about to run away? If it was the first time that any enemy fled, and the dragon simply ran away without warning, you may simply have stumbled across one of the hidden assumptions that your players had about your game. As for your question, I wouldn't generalize whether players will like it in the long run when enemies flee: there are those who do and there are those who don't. The first, most important question is whether [I]you[/I] want the enemies to flee or not. If it isn't important to you whether your monsters flee or not, then give the players what they want. If you do want the monsters to flee, then find players who can live with that. Frankly, I think this would be a good opportunity to find out from your players why they reacted the way they did and what are their expectations of your game. Hopefully, if your game styles are not too divergent, you can find a happy medium and keep playing. [/QUOTE]
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