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General Tabletop Discussion
*TTRPGs General
The Player vs DM attitude
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<blockquote data-quote="Imaginary Number" data-source="post: 5201963" data-attributes="member: 63056"><p>This. My gloss would be that you don't even need a whole lot of crazy accents or funny mannerisms to make this work, although it's great if you can pull that off. Mostly, what you need to do is to make sure that the entire campaign world is not hostile to the PCs, and to give them a chance to make meaningful alliances when appropriate. To give just one concrete example, my PCs a while back decided to spare a brigand leader they had captured rather than kill him, so it made sense later that the same brigand leader would use his men and resources to help the PCs escape when they (rather stupidly) wound up imprisoned by a local lord who was hostile to the brigands. Give the PCs some safe havens, at least temporarily, when they get in over their heads. You don't want to make the players give away their 10' poles, but in order to earn the players' trust you also don't want them thinking that absolutely everything in the setting is out to get them.</p></blockquote><p></p>
[QUOTE="Imaginary Number, post: 5201963, member: 63056"] This. My gloss would be that you don't even need a whole lot of crazy accents or funny mannerisms to make this work, although it's great if you can pull that off. Mostly, what you need to do is to make sure that the entire campaign world is not hostile to the PCs, and to give them a chance to make meaningful alliances when appropriate. To give just one concrete example, my PCs a while back decided to spare a brigand leader they had captured rather than kill him, so it made sense later that the same brigand leader would use his men and resources to help the PCs escape when they (rather stupidly) wound up imprisoned by a local lord who was hostile to the brigands. Give the PCs some safe havens, at least temporarily, when they get in over their heads. You don't want to make the players give away their 10' poles, but in order to earn the players' trust you also don't want them thinking that absolutely everything in the setting is out to get them. [/QUOTE]
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