Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Player vs DM attitude
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 5206354" data-attributes="member: 704"><p>I would argue that the attitude does not need to be stopped so much as moderated.</p><p></p><p>it really comes down to what the DM and what the players expect from the game.</p><p></p><p>Some players and Dm's have a strong narrative bias. Generally, this manifests for the players as a willingness to make sub optimal tactical or strategic decisions in the interests of making the story / narrative more interesting. For the DM, this will manifest as a willingness to disregard the dice if the result does not serve the story, or to handwave certain game elements if doing so makes the scene at hand more impressive. This kind of a game will have a strong story emphasis. There will be no real danger of a TPK. If things go badly, then the DM will find a way around it (lowering the AC of hte monsters to let the pc's hit or kill more easily, etc).</p><p></p><p>Other players and Dm's have a strong tactical bias. This may manifest for the players with optimized build choices, and a tendency to question the Dm if he thinks the monster is performing better then it ought to. For the Dm, this will manifest as a willingness to go with the result dice, even if it harms the story. This is the game where you might encounter a TPK, and the game where the players can actually get away with killing the primary Villian by getting the jump on him during what the DM thought would be a non combat encounter. If things go badly, then oh well.</p><p></p><p>Dm vs Player is not always counter productive.</p><p></p><p>When it works, it creates a sense of tension that you cannot really duplicate by pure narrative. When the players know their characters could die during combat, it creates a sense of dramatic tension you wont get any other way. It also creates a truer sense of accomplishment for your players when they manage to survive fights that they did not think they might have.</p><p></p><p>To put it another way, haivng a campaign villain execute innocent villagers is a standard issue plot device for most games. The villain who does that is not that remarkable. But the villain who forced my players to run away from a fight, and who killed Bob the Fighter while doing it? That is the NPC my players actually want to kill.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 5206354, member: 704"] I would argue that the attitude does not need to be stopped so much as moderated. it really comes down to what the DM and what the players expect from the game. Some players and Dm's have a strong narrative bias. Generally, this manifests for the players as a willingness to make sub optimal tactical or strategic decisions in the interests of making the story / narrative more interesting. For the DM, this will manifest as a willingness to disregard the dice if the result does not serve the story, or to handwave certain game elements if doing so makes the scene at hand more impressive. This kind of a game will have a strong story emphasis. There will be no real danger of a TPK. If things go badly, then the DM will find a way around it (lowering the AC of hte monsters to let the pc's hit or kill more easily, etc). Other players and Dm's have a strong tactical bias. This may manifest for the players with optimized build choices, and a tendency to question the Dm if he thinks the monster is performing better then it ought to. For the Dm, this will manifest as a willingness to go with the result dice, even if it harms the story. This is the game where you might encounter a TPK, and the game where the players can actually get away with killing the primary Villian by getting the jump on him during what the DM thought would be a non combat encounter. If things go badly, then oh well. Dm vs Player is not always counter productive. When it works, it creates a sense of tension that you cannot really duplicate by pure narrative. When the players know their characters could die during combat, it creates a sense of dramatic tension you wont get any other way. It also creates a truer sense of accomplishment for your players when they manage to survive fights that they did not think they might have. To put it another way, haivng a campaign villain execute innocent villagers is a standard issue plot device for most games. The villain who does that is not that remarkable. But the villain who forced my players to run away from a fight, and who killed Bob the Fighter while doing it? That is the NPC my players actually want to kill. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Player vs DM attitude
Top