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The Player vs DM attitude
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<blockquote data-quote="Odhanan" data-source="post: 5211100" data-attributes="member: 12324"><p>What's good for you is good for you. I mean: who am I to tell you it doesn't work if it actually does, right? </p><p></p><p>You then shouldn't project your own experience on other people. I ran Rolemaster and MERP as well, for instance. I can tell you, I never actually houseruled the game system, and didn't need to, just like I'm sure we weren't playing the game strictly by the rules-as-written, or spend a lot of time thinking about "appropriate challenges" and the like. And you know what? It worked brilliantly for us.</p><p></p><p>Now, some would say something to the extent of "we didn't know any better" as if we were naive or somehow missed on something important. I don't see it that way. We just didn't care about all sorts of needless minutiae and modern concepts like game balance and all that jazz. We played the game, we were creative in the way we set up games and dealt with challenges proposed by the GM. If anything, I think many people would actually do well to throw out the window some of the heavy-lifting and prep minutia going on with GMing nowadays to concentrate on the actual game and the pleasure it brings at the table. </p><p></p><p>It's all fine though. What works for you, works for you. What works for me, works for me. </p><p></p><p></p><p>Wait a minute. "Basically requires you"? As in, "me" or "anyone"? No. See, the mistake you're making here is to project your experience onto me by saying it "requires you (me) to build your own rules set from the ground up". I can tell you this is wrong, because I never houseruled RM, and both played and ran it for some time. Me, I'm pretty happy with games that let me be in charge of the actual game so I can make it work for everyone involved. I don't feel the need to house rule everything in a game I run. I just use my common sense, make rulings on the spot, fill the void left in the rules by my presence, wits and smarts as a GM. The rules are tools, and I treat them as such. I've never had any issues at my game table with this, so I must do something right for myself and the players involved. </p><p></p><p>You're doing your thing, I'm doing mine. All's fine and good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Odhanan, post: 5211100, member: 12324"] What's good for you is good for you. I mean: who am I to tell you it doesn't work if it actually does, right? You then shouldn't project your own experience on other people. I ran Rolemaster and MERP as well, for instance. I can tell you, I never actually houseruled the game system, and didn't need to, just like I'm sure we weren't playing the game strictly by the rules-as-written, or spend a lot of time thinking about "appropriate challenges" and the like. And you know what? It worked brilliantly for us. Now, some would say something to the extent of "we didn't know any better" as if we were naive or somehow missed on something important. I don't see it that way. We just didn't care about all sorts of needless minutiae and modern concepts like game balance and all that jazz. We played the game, we were creative in the way we set up games and dealt with challenges proposed by the GM. If anything, I think many people would actually do well to throw out the window some of the heavy-lifting and prep minutia going on with GMing nowadays to concentrate on the actual game and the pleasure it brings at the table. It's all fine though. What works for you, works for you. What works for me, works for me. Wait a minute. "Basically requires you"? As in, "me" or "anyone"? No. See, the mistake you're making here is to project your experience onto me by saying it "requires you (me) to build your own rules set from the ground up". I can tell you this is wrong, because I never houseruled RM, and both played and ran it for some time. Me, I'm pretty happy with games that let me be in charge of the actual game so I can make it work for everyone involved. I don't feel the need to house rule everything in a game I run. I just use my common sense, make rulings on the spot, fill the void left in the rules by my presence, wits and smarts as a GM. The rules are tools, and I treat them as such. I've never had any issues at my game table with this, so I must do something right for myself and the players involved. You're doing your thing, I'm doing mine. All's fine and good. :) [/QUOTE]
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