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<blockquote data-quote="Odhanan" data-source="post: 5211196" data-attributes="member: 12324"><p>We played with Companions too (now I'm talking of the French Rolemaster of the 1990s. Must be RM2 by your reckoning, after I checked Wikipedia about this). Not at first, but later on, we did incorporate materials from them. We never had to houserule the game (choosing between options from Companions incorporated in the game doesn't qualify as "house ruling" to me. You're not making up a rule by yourself. You're using material from a game book. However, if you're using material from a game book that jeopardizes the integrity of the whole corpus of rules, and that requires you to fine tune and reconcile some rules between them by making up new rules, then you're house ruling, to me). </p><p></p><p></p><p>The difference between houseruling and making a ruling on the spot is very obvious to me when you come down to the actual game play. In one case, you actually put down in writing modifications of the rules and interpretations thereof, and literally create a new corpus of rules at the game table that complete or override existing rules from the game books. </p><p></p><p>Making a ruling means just that: a situation shows up in the game, you make a judgment call and you just move on. It's part of the game. The GM makes judgment calls. You don't need rules for everything. And indeed, RM and AD&D work great with these play styles. </p><p></p><p>These games don't require house rules to work at my game table, though.</p><p></p><p>You seem to be the kind of guy who needs to fill the holes you see in a game system and think it is some kind of flaw of the game itself. It's cool, that's your way to see it, that's fine. I'm from another school of thought in this: for me, these holes? They're a feature, not a bug. I don't feel like every hole needs plugging. Whenever a situation shows up in the game that is not covered by the rules, I make up one or make a judgment call using my common sense. If the situation shows up again, I consider making it a houserule, i.e. putting it in writing for further reference and overall coherence in game play. Not all judgment calls require house ruling later on, at least not in my experience. </p><p></p><p>It's alright. We have two different ways of looking at things like this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Odhanan, post: 5211196, member: 12324"] We played with Companions too (now I'm talking of the French Rolemaster of the 1990s. Must be RM2 by your reckoning, after I checked Wikipedia about this). Not at first, but later on, we did incorporate materials from them. We never had to houserule the game (choosing between options from Companions incorporated in the game doesn't qualify as "house ruling" to me. You're not making up a rule by yourself. You're using material from a game book. However, if you're using material from a game book that jeopardizes the integrity of the whole corpus of rules, and that requires you to fine tune and reconcile some rules between them by making up new rules, then you're house ruling, to me). The difference between houseruling and making a ruling on the spot is very obvious to me when you come down to the actual game play. In one case, you actually put down in writing modifications of the rules and interpretations thereof, and literally create a new corpus of rules at the game table that complete or override existing rules from the game books. Making a ruling means just that: a situation shows up in the game, you make a judgment call and you just move on. It's part of the game. The GM makes judgment calls. You don't need rules for everything. And indeed, RM and AD&D work great with these play styles. These games don't require house rules to work at my game table, though. You seem to be the kind of guy who needs to fill the holes you see in a game system and think it is some kind of flaw of the game itself. It's cool, that's your way to see it, that's fine. I'm from another school of thought in this: for me, these holes? They're a feature, not a bug. I don't feel like every hole needs plugging. Whenever a situation shows up in the game that is not covered by the rules, I make up one or make a judgment call using my common sense. If the situation shows up again, I consider making it a houserule, i.e. putting it in writing for further reference and overall coherence in game play. Not all judgment calls require house ruling later on, at least not in my experience. It's alright. We have two different ways of looking at things like this. :) [/QUOTE]
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