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The Player Wants to do What?!?!?
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<blockquote data-quote="Celebrim" data-source="post: 6813765" data-attributes="member: 4937"><p>I'm brainstorming odd ball situations that a GM might be compelled to rule on. In particular the sort of things that turn up in movies and books as standard combat tropes that happen again and again in different movies, but which most rule systems (or at least most common rules systems) would give no guidance on.</p><p></p><p>These are things like:</p><p></p><p>Swinging from a chandelier and kicking a foe.</p><p>Climbing on a bigger foes back and stabbing it.</p><p>Rolling a barrel of wine down a staircase.</p><p>Toppling a bookcase or other object into the foes path.</p><p>Pulling a rug out from under a foe.</p><p>Taking a large object and using it as a ram against multiple foes, or even more so, working as a team to do so.</p><p>Jumping off of something and smashing into a foe.</p><p>Picking up someone and throwing them.</p><p>Whacking someone over the back with a chair or bar stool.</p><p>Grabbing someone by the neck and choking them.</p><p></p><p>And so forth. Anything you could do to add to that list with things that look cool in movies, or in video games, or even show up in Professional Wrestling would be helpful.</p><p></p><p>Secondly, if you are a GM, do your players make those sorts of propositions in your game? Do you encourage it or discourage it? If so, what system are you using when you play?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6813765, member: 4937"] I'm brainstorming odd ball situations that a GM might be compelled to rule on. In particular the sort of things that turn up in movies and books as standard combat tropes that happen again and again in different movies, but which most rule systems (or at least most common rules systems) would give no guidance on. These are things like: Swinging from a chandelier and kicking a foe. Climbing on a bigger foes back and stabbing it. Rolling a barrel of wine down a staircase. Toppling a bookcase or other object into the foes path. Pulling a rug out from under a foe. Taking a large object and using it as a ram against multiple foes, or even more so, working as a team to do so. Jumping off of something and smashing into a foe. Picking up someone and throwing them. Whacking someone over the back with a chair or bar stool. Grabbing someone by the neck and choking them. And so forth. Anything you could do to add to that list with things that look cool in movies, or in video games, or even show up in Professional Wrestling would be helpful. Secondly, if you are a GM, do your players make those sorts of propositions in your game? Do you encourage it or discourage it? If so, what system are you using when you play? [/QUOTE]
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