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The Player Wants to do What?!?!?
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<blockquote data-quote="Ralif Redhammer" data-source="post: 6813866" data-attributes="member: 30438"><p>Gotcha. Probably the craziest player stunt not cover in the rules was when they encountered a trap door at the top of a tower (they went the opposite route, rather than going in the front door, which took some quick thinking in and of itself). The trap door would react with blasts of magical energy, and the wizard didn’t have dispel magic. Nor was there a rogue to disarm it. Nothing they tried worked, and they were just getting more and more injured.</p><p></p><p>Then the one player came up with a daring plan. He was levitated high above the trap door, then dropped, using his shield as a ram. I certainly had not accounted for such an action in my stat of the door. But you know what, it was clever, the player rolled well, and took the falling damage, so heck, that door was smashed to pieces (even if it cost the character a broken leg).</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 6813866, member: 30438"] Gotcha. Probably the craziest player stunt not cover in the rules was when they encountered a trap door at the top of a tower (they went the opposite route, rather than going in the front door, which took some quick thinking in and of itself). The trap door would react with blasts of magical energy, and the wizard didn’t have dispel magic. Nor was there a rogue to disarm it. Nothing they tried worked, and they were just getting more and more injured. Then the one player came up with a daring plan. He was levitated high above the trap door, then dropped, using his shield as a ram. I certainly had not accounted for such an action in my stat of the door. But you know what, it was clever, the player rolled well, and took the falling damage, so heck, that door was smashed to pieces (even if it cost the character a broken leg). [/QUOTE]
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