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<blockquote data-quote="bpkri" data-source="post: 4773210" data-attributes="member: 40202"><p>aah. Okay. Iw asn't clear if this naming of powers was ALWAYS the case. The way you state it, it is definitely not a problem.</p><p></p><p>And as for the teleportation: While I disagree, that it is a minor thing for in-combat teleport powers, I will definitely want to give it a try. It might not be as bad as I fear it is, but it blocks some options. "Fleeing" from a tight spot while in trouble can become a non-option all of a sudden, as you are likely to lack the HP, BUT on the other hand suddenly using teleportation as a melee-enhancer becomes a viable option. E.g. Building an Eladrin Rogue, who teleports one or two squares into a flanking position and then strikes with sneak and fire. Not bad. Very careful someone would have to be with fey pact warlock, as, especially at the beginning their pact boon can become too much to handle for them. Can. Not must.</p><p>And considering the benefits ... it might well be worth the try.</p></blockquote><p></p>
[QUOTE="bpkri, post: 4773210, member: 40202"] aah. Okay. Iw asn't clear if this naming of powers was ALWAYS the case. The way you state it, it is definitely not a problem. And as for the teleportation: While I disagree, that it is a minor thing for in-combat teleport powers, I will definitely want to give it a try. It might not be as bad as I fear it is, but it blocks some options. "Fleeing" from a tight spot while in trouble can become a non-option all of a sudden, as you are likely to lack the HP, BUT on the other hand suddenly using teleportation as a melee-enhancer becomes a viable option. E.g. Building an Eladrin Rogue, who teleports one or two squares into a flanking position and then strikes with sneak and fire. Not bad. Very careful someone would have to be with fey pact warlock, as, especially at the beginning their pact boon can become too much to handle for them. Can. Not must. And considering the benefits ... it might well be worth the try. [/QUOTE]
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