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<blockquote data-quote="DocSharpe" data-source="post: 6786357" data-attributes="member: 6677186"><p>To this point, not all players who come to game stores are "good players". It's the nature of a public league. We've a few players across the stores I play at that play there...well, because they don't get asked to play in private games.</p><p></p><p>People are going to know things. Especially if they're finally getting a break from DMing to play (and TBH, those are usually people who would ENJOY you scrambling the map, or inverting puzzles). As has been pointed out...there are only 17 Tier 1 adventures and less than 45 released adventures total. We've been playing for over a year...it would be IMPOSSIBLE for someone who plays every week not to have run some of them at least twice. What's important is how they handle the information...if they're at least TRYING to be subtle about it.</p><p></p><p>And most players just need a reminder, or some sort if indication that they're crossing a line. As a general rule, I usually give players who are blurting out information to which they shouldn't have access a warning or two, depending on the situation and what I think their intent is. For example, I might not worry that someone knows the fork to the left is not going to further the story ...but I might not be so forgiving to the player who is clearly referencing the Monster Manual for things they might fight. Suggesting that "if they can't keep that information to themselves, then they aren't going to be able to play" usually does the trick (and yes, you do have to be relatively discreet and polite about it...).</p></blockquote><p></p>
[QUOTE="DocSharpe, post: 6786357, member: 6677186"] To this point, not all players who come to game stores are "good players". It's the nature of a public league. We've a few players across the stores I play at that play there...well, because they don't get asked to play in private games. People are going to know things. Especially if they're finally getting a break from DMing to play (and TBH, those are usually people who would ENJOY you scrambling the map, or inverting puzzles). As has been pointed out...there are only 17 Tier 1 adventures and less than 45 released adventures total. We've been playing for over a year...it would be IMPOSSIBLE for someone who plays every week not to have run some of them at least twice. What's important is how they handle the information...if they're at least TRYING to be subtle about it. And most players just need a reminder, or some sort if indication that they're crossing a line. As a general rule, I usually give players who are blurting out information to which they shouldn't have access a warning or two, depending on the situation and what I think their intent is. For example, I might not worry that someone knows the fork to the left is not going to further the story ...but I might not be so forgiving to the player who is clearly referencing the Monster Manual for things they might fight. Suggesting that "if they can't keep that information to themselves, then they aren't going to be able to play" usually does the trick (and yes, you do have to be relatively discreet and polite about it...). [/QUOTE]
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