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The Player's Problem with 3rd Party Products
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3982078" data-attributes="member: 32740"><p>Well by rights they probably should be. PrC's, for example, were initially intended as DM tools as I recall, but quickly became player tools when it was realized that you could sell a LOT more PrC's to players than DM's.</p><p></p><p>Makes sense. As a DM you might be just as interested as any of your players in 3rd party products, but being a good DM you are NOT interested in turning your ongoing campaign into a secondary prooving ground for potentially disastrous additions. In fact, you're not likely to want to be constantly disrupting your campaign with changes and additions - good OR bad. You want consistency in your campaign. And then when you start a new campaign, again, like the good DM you are, you don't just throw in the kitchen sink. You've heard the horror stories and at least know that not EVERYTHING that's published is right for your next game. Naturally, then, YOUR willingness to experiment with new stuff is much lower than your PLAYERS willingness to experiment with new characters.</p><p></p><p>But DM's, as noted, become WARY of what they want to allow. It's natural to be conservative in that regard. Players often WANT to be the uber-character, the broken PrC, the shiny new game focus and dominator. DM's are NEVER wary of weak additions, they're wary of unforseen, uncontrollable, OVERPOWERED additions. And WotC is no less accountable for their share of problematic publications.</p><p>But then even if ALL of it is tested and given the Good GameKeeping Seal of Approval and a ModuleWriters Labs warranty THE DM still determines what belongs or contrasts with how he wants to run his game. The DM decides what to emphasize or omit, what creates unnecessary glut of choices and what he genuinely wouldn't mind see being used.</p><p></p><p>It is never, EVER stated by any publisher that even though they have come to gear so much product as PLAYER-oriented, that the publishers do not determine for the players what flies - the DM does. And as noted - it is in both the DM's and players interests for the DM to NOT subordinate control and development of the campaign to publishers via the whim of players.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3982078, member: 32740"] Well by rights they probably should be. PrC's, for example, were initially intended as DM tools as I recall, but quickly became player tools when it was realized that you could sell a LOT more PrC's to players than DM's. Makes sense. As a DM you might be just as interested as any of your players in 3rd party products, but being a good DM you are NOT interested in turning your ongoing campaign into a secondary prooving ground for potentially disastrous additions. In fact, you're not likely to want to be constantly disrupting your campaign with changes and additions - good OR bad. You want consistency in your campaign. And then when you start a new campaign, again, like the good DM you are, you don't just throw in the kitchen sink. You've heard the horror stories and at least know that not EVERYTHING that's published is right for your next game. Naturally, then, YOUR willingness to experiment with new stuff is much lower than your PLAYERS willingness to experiment with new characters. But DM's, as noted, become WARY of what they want to allow. It's natural to be conservative in that regard. Players often WANT to be the uber-character, the broken PrC, the shiny new game focus and dominator. DM's are NEVER wary of weak additions, they're wary of unforseen, uncontrollable, OVERPOWERED additions. And WotC is no less accountable for their share of problematic publications. But then even if ALL of it is tested and given the Good GameKeeping Seal of Approval and a ModuleWriters Labs warranty THE DM still determines what belongs or contrasts with how he wants to run his game. The DM decides what to emphasize or omit, what creates unnecessary glut of choices and what he genuinely wouldn't mind see being used. It is never, EVER stated by any publisher that even though they have come to gear so much product as PLAYER-oriented, that the publishers do not determine for the players what flies - the DM does. And as noted - it is in both the DM's and players interests for the DM to NOT subordinate control and development of the campaign to publishers via the whim of players. [/QUOTE]
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