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The Player's Quantum Ogre: Warlock Pacts
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<blockquote data-quote="WanderingMystic" data-source="post: 9746349" data-attributes="member: 69157"><p>While to a point I agree with you that a character should be invested in their back story a class boils down to just a set of mechanics that can be refluffed to suit your desires. I have seen and have used the Warlock to represent magical experimental gone ary, (grafts, magitech, ) to represent a different way of looking at the sorcerer or enhancing natural powers, a collector of relics and artifacts who doesn't have magical abilities just trinkets or gadgets that produce an effect. As long as their story makes sense and they care about it they the label of the class should not matter. </p><p></p><p>While the idea of being indebted or controlled by a patron can be fun you are imposing a limitation on their character that no one else has and they get nothing in exchange for it. Now you patron offers you an extra boon in exchange for a service or in exchange for some twisting of your character that is fine and just as plausible as a clerics deity, a paladins order, a noble lord or a high wizard doing the same but to say that because they wanted a magical class that was more like at will abilities (something only the warlock offers) they have to be beholden is not fun. </p><p></p><p>You could have saved a fey lord so as a boon they grant you powered, your family made a pact with a demon , you have a magical lamp (genie) you were raised from the dead (undead). Now would I personally want my patron to play a part yes I would but that is my choice.</p></blockquote><p></p>
[QUOTE="WanderingMystic, post: 9746349, member: 69157"] While to a point I agree with you that a character should be invested in their back story a class boils down to just a set of mechanics that can be refluffed to suit your desires. I have seen and have used the Warlock to represent magical experimental gone ary, (grafts, magitech, ) to represent a different way of looking at the sorcerer or enhancing natural powers, a collector of relics and artifacts who doesn't have magical abilities just trinkets or gadgets that produce an effect. As long as their story makes sense and they care about it they the label of the class should not matter. While the idea of being indebted or controlled by a patron can be fun you are imposing a limitation on their character that no one else has and they get nothing in exchange for it. Now you patron offers you an extra boon in exchange for a service or in exchange for some twisting of your character that is fine and just as plausible as a clerics deity, a paladins order, a noble lord or a high wizard doing the same but to say that because they wanted a magical class that was more like at will abilities (something only the warlock offers) they have to be beholden is not fun. You could have saved a fey lord so as a boon they grant you powered, your family made a pact with a demon , you have a magical lamp (genie) you were raised from the dead (undead). Now would I personally want my patron to play a part yes I would but that is my choice. [/QUOTE]
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The Player's Quantum Ogre: Warlock Pacts
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