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*Dungeons & Dragons
The Player's Quantum Ogre: Warlock Pacts
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<blockquote data-quote="DEFCON 1" data-source="post: 9746477" data-attributes="member: 7006"><p>I always prefer it when a player goes all-in on their character design, as those are some of the most fertile strands of narrative one can work with their players on. To me it's always more compelling and fun to play to your character's concepts. And the best way to achieve that is to cultivate a table of players who agree with that.</p><p></p><p>But at the same time I'm not going to whine about it if a player decides they want to play a Warlock but is not interested in developing their backstory. I mean I can't force them to. And if they'd prefer to just move forward with their character and is uninterested in everything that happened prior to the game (including making their pact)... then that's fine. I'll deal. I might not find myself as invested in the character as I would otherwise... but so be it. If the player is happy then I'll go with it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9746477, member: 7006"] I always prefer it when a player goes all-in on their character design, as those are some of the most fertile strands of narrative one can work with their players on. To me it's always more compelling and fun to play to your character's concepts. And the best way to achieve that is to cultivate a table of players who agree with that. But at the same time I'm not going to whine about it if a player decides they want to play a Warlock but is not interested in developing their backstory. I mean I can't force them to. And if they'd prefer to just move forward with their character and is uninterested in everything that happened prior to the game (including making their pact)... then that's fine. I'll deal. I might not find myself as invested in the character as I would otherwise... but so be it. If the player is happy then I'll go with it. [/QUOTE]
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The Player's Quantum Ogre: Warlock Pacts
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