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The Player's Quantum Ogre: Warlock Pacts
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<blockquote data-quote="Voadam" data-source="post: 9746842" data-attributes="member: 2209"><p>Just FYI the original 3.5 D&D warlock was narratively a fiendish bloodline sorcerer type with less spell mechanics and more hellfire powers than the spell focused magical dragon bloodline sorcerer.</p><p></p><p>"Warlock: A supernatural character whose sinister powers are inborn abilities, not spells."</p><p></p><p>"<strong>Born of a supernatural bloodline</strong>, a warlock seeks to master the perilous magic that suffuses his soul. Unlike sorcerers or wizards, who approach arcane magic through the medium of spells, a warlock invokes powerful magic through nothing more than an effort of will. By harnessing his innate magical gift through fearsome determination and force of will a warlock can perform feats of supernatural stealth, beguile the weak-minded, or scour his foes with blasts of eldritch power."</p><p></p><p>"<strong>Warlocks are born, not made</strong>. Some are the descendants of people who trafficked with demons and devils long ago. Some seek out the dark powers as youths, driven by ambition or the desire for power, but a few blameless individuals are simply marked out by the supernatural forces as conduits and tools. <strong>The exact nature of a warlock’s origin is up to the player to decide; just as a sorcerer is not beholden to the magic-wielding ancestor that bequeathed his bloodline with arcane power, a warlock is not bound to follow the source that gifted him with magic</strong>."</p><p></p><p>In 4e the pacts were already concluded.</p><p></p><p>"<strong>Warlocks channel arcane might wrested from primeval entities.</strong> They commune with infernal intelligences and fey spirits, scour enemies with potent blasts of eldritch power, and bedevil foes with hexing curses. Armed with esoteric secrets and dangerous lore, warlocks are clever and resourceful foes.</p><p><strong>However you came to your arcane knowledge</strong>, you need not accept the poor reputation warlocks sometimes endure. You could be a libram-toting scholar captivated by ominous lore, a foot-loose wanderer searching for elusive ultimate truths, a devil-touched hunter using infernal spells to eliminate evil, or even a black-clad mercenary who uses sinister trappings to discourage prying strangers and unwanted attention. On the other hand, you could be a true diabolist using your gifts to tyrannize the weak—some warlocks unfortunately are exactly that.</p><p><strong>The pacts are complete. The rites have concluded. </strong>The signs are drawn in blood, and the seals are broken. Your destiny beckons."</p></blockquote><p></p>
[QUOTE="Voadam, post: 9746842, member: 2209"] Just FYI the original 3.5 D&D warlock was narratively a fiendish bloodline sorcerer type with less spell mechanics and more hellfire powers than the spell focused magical dragon bloodline sorcerer. "Warlock: A supernatural character whose sinister powers are inborn abilities, not spells." "[B]Born of a supernatural bloodline[/B], a warlock seeks to master the perilous magic that suffuses his soul. Unlike sorcerers or wizards, who approach arcane magic through the medium of spells, a warlock invokes powerful magic through nothing more than an effort of will. By harnessing his innate magical gift through fearsome determination and force of will a warlock can perform feats of supernatural stealth, beguile the weak-minded, or scour his foes with blasts of eldritch power." "[B]Warlocks are born, not made[/B]. Some are the descendants of people who trafficked with demons and devils long ago. Some seek out the dark powers as youths, driven by ambition or the desire for power, but a few blameless individuals are simply marked out by the supernatural forces as conduits and tools. [B]The exact nature of a warlock’s origin is up to the player to decide; just as a sorcerer is not beholden to the magic-wielding ancestor that bequeathed his bloodline with arcane power, a warlock is not bound to follow the source that gifted him with magic[/B]." In 4e the pacts were already concluded. "[B]Warlocks channel arcane might wrested from primeval entities.[/B] They commune with infernal intelligences and fey spirits, scour enemies with potent blasts of eldritch power, and bedevil foes with hexing curses. Armed with esoteric secrets and dangerous lore, warlocks are clever and resourceful foes. [B]However you came to your arcane knowledge[/B], you need not accept the poor reputation warlocks sometimes endure. You could be a libram-toting scholar captivated by ominous lore, a foot-loose wanderer searching for elusive ultimate truths, a devil-touched hunter using infernal spells to eliminate evil, or even a black-clad mercenary who uses sinister trappings to discourage prying strangers and unwanted attention. On the other hand, you could be a true diabolist using your gifts to tyrannize the weak—some warlocks unfortunately are exactly that. [B]The pacts are complete. The rites have concluded. [/B]The signs are drawn in blood, and the seals are broken. Your destiny beckons." [/QUOTE]
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